03/14/2002
15-462 Graphics I
11
Some Solutions to Aliasing
•Take the average of surround values within the texture before applying the RGB value
•Bilinear
–average of 4 surrounding pixels
•Trilinear
–two bilinear filters
•Anisotropic
–elliptical mask over the texture
–expensive since elliptical mask can change so nothing can be pre-calculated