02/21/2002
15-462 Graphics I
34
Evaluating the Grid
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Use full range
void display(void)
{ ...
glPushMatrix();
glRotatef(85.0, 1.0, 1.0, 1.0);
glEvalMesh2(GL_FILL, 0, 20, 0, 20);
glPopMatrix();
glFlush();
}