02/21/2002
15-462 Graphics I
34
Evaluating the Grid
•Use full range
void display(void)
{ ...
   glPushMatrix();
   glRotatef(85.0, 1.0, 1.0, 1.0);
   glEvalMesh2(GL_FILL, 0, 20, 0, 20);
   glPopMatrix();
   glFlush();
}