02/21/2002
15-462 Graphics I
32
Grids
•Convenience for uniform evaluators
•Define grid (nu = number of u division)
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•Evaluate grid
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•mode = GL_POINT, GL_LINE, or GL_FILL
•i and k define subrange
glMapGrid2f(nu, u0, u1, nv, v0, v1);
glEvalMesh2(mode, i0, i1, k0, k1);