02/21/2002
15-462 Graphics I
31
Bezier Surfaces
•
Create evaluator in two parameters u and v
•
•
•
•
Enable, also automatic calculation of normal
•
•
•
Evaluate at parameters u and v
glMap2f(GL_MAP2_VERTEX_3,
u
0
, u
1
, ustride, uorder,
v
0
, v
1
, vstride, vorder, point_array);
glEnable(GL_MAP2_VERTEX_3);
glEnable(GL_AUTO_NORMAL);
glEvalCoord2f(u, v);