02/21/2002
15-462 Graphics I
28
Evaluating Coordinates
•
Use a fixed number of points, num_points
void display()
{ ...
glBegin(GL_LINE_STRIP);
for (i = 0; i <= num_points; i++)
glEvalCoord1f((GLfloat)i/(GLfloat)num_points);
glEnd();
...
}