02/19/2002
15-462 Graphics I
2
Goals
•How do we draw surfaces?
–Approximate with polygons
–Draw polygons
•How do we specify a surface?
–Explicit, implicit, parametric
•How do we approximate a surface?
–Interpolation (use only points)
–Hermite (use points and tangents)
–Bezier (use points, and more points for tangents)
•Next lecture: splines, realization in OpenGL