02/14/2002
15-462 Graphics I
18
Color Material Mode (Answer)
•Can shortcut material properties using glColor
•Must be explicitly enabled and disabled
glEnable(GL_COLOR_MATERIAL);
/* affect front face, diffuse reflection properties */
glColorMaterial(GL_FRONT, GL_DIFFUSE);
glColor3f(0.0, 0.0, 0.8);
/* draw some objects here in blue */
glColor3f(1.0, 0.0, 0.0);
/* draw some objects here in red */
glDisable(GL_COLOR_MATERIAL);