02/14/2002
15-462 Graphics I
2
Polygonal Shading
•Curved surfaces are approximated by polygons
•How do we shade?
–Flat shading
–Interpolative shading
–Gouraud shading
–Phong shading (different from Phong illumination)
•Two questions:
–How do we determine normals at vertices?
–How do we calculate shading at interior points?