02/05/2002
15-462 Graphics I
14
Instance Transformation
•Often we need several instances of an object
–Wheels of a car
–Arms or legs of a figure
–Chess pieces
•Instances can be shared across space or time
•Encapsulate basic object in a function
•Object instances are created in “standard” form
•Apply transformations to different instances
•Typical order: scaling, rotation, translation