01/31/2002
15-462 Graphics I
16
World Frame to Camera Frame I
•
Camera points in negative z direction
•
n = (a – e) / |a – e|
is unit normal to view plane
•
R maps [0
0
-1
0]
T
to [n
x
n
y
n
z
0]
T
a
e
p
view plane
n