01/31/2002
15-462 Graphics I
15
Implementing the Look-At Function
•
(1) Transform world frame to camera frame
•
Compose a rotation R with translation T
•
W = T R
•
(2) Invert W to obtain viewing transformation V
•
V = W
-1
= (T R)
-1
= R
-1
T
-1
•
Derive R, then T, then R
-1
T
-1