01/31/2002
15-462 Graphics I
14
The Look-At Function
•
Convenient way to position camera
•
gluLookAt(e
x
, e
y
, e
z
,
a
x
, a
y
, a
z
,
p
x
, p
y
, p
z
);
•
e = eye point
•
a = at point
•
p = up vector
a
e
p
view plane