01/31/2002
15-462 Graphics I
2
Transformation Matrices in OpenGL
•
Transformation matrices in OpenGl are vectors
of 16 values (
column-major
matrices)
•
In glLoadMatrixf(GLfloat *m);
•
•
•
•
•
•
Some books transpose all matrices!
m = {m
1
, m
2
, ..., m
16
}
represents