01/22/2001
15-462 Computer Graphics I
38
Step 8: Animation
•
Set idle callback
GLfloat delta = 2.0;
GLint axis = 2;
void spinCube()
{
/* spin cube delta degrees about selected axis */
theta[axis] += delta;
if (theta[axis] > 360.0) theta[axis] -= 360.0;
/* display result */
glutPostRedisplay();
}