Name - Torin the Fierce Barbarian Level 1 / Druid Level 4 Str 12 +1 / +3 Race Human Dex 16 +3 Alignment NG Con 16 +3 / +5 Int 11 Wis 14 +2 Chr 12 +1 AC +3 Dex + 3 Leather + 3 shield, +1 ring = + 10 +3 Barkskin, -2 Rage = + 11 HP (45) 45 / (55) 55 Base Attack +4 Scimitar - +1/3 str + 1 mast = +6 / 8 Sling - +3 dex + 1 mast = +8 Club - +1/3 str = +5 / 7 Shillelagh - +1/3 str + 1 ench = +6 / 8 Flame Blade- +1/3 str = +5 / 7 (melee touch) Bless +1 Movement 40 ft Saves Base Ability Other Total Fort +6 +3 / 5 +1 +10 / 12 Ref +1 +3 +1 +5 Will +4 +2 / 4 +1 +7 / 9 Skill points Ranks Ability Other Total Barbarian Ride (Large Wolverines) 5 +3 +2 +9 Druid Animal Empathy 8 +1 +9 Concentration 8 +3 +11 Knowledge Nature 2 +2 Wilderness Lore 8 +2 +10 Handle Animal 8 +1 +2 +11 Spot +2 +2 +4 Listen +2 +2 +4 Feats Alertness, Endurance (+4 extended time checks), Extra rage (+2 rage/day) Special Nature Sense, animal companion, woodland stride, trackless step Resist nature's lure (+4 to saves vs feys) Rage () () () Duration - 8 rounds Companion - Reason, Wolverine HP 50 (50) / 58 (58) Rage mv - 30ft, burrow 10 ft, climb 10 ft AC 15 (4 nat, 2 dex, -1 size) / 13 Rage Base Attk +3 Attks 2 claws + 9 / +11, 1 bite +1 / +2 Claw 1d4+6/8, Bite 1d6+3/4 Fort +9/11, Ref +5, Will +3 Str 22/26, Dex 14, Con 23/27, Int 3, Wis 12, Chr 10 Attack (unnatural), Accept Rider, Accept Saddle, Calm, Come, Guard, Stay, Track Climb +15, Listen +6, Spot +6 Rage, Scent Collar of the North - continual endure elements (heat) Spells 5/3/2 + 0/1/1 = 5/4/3 Animal Trick * Create Water 2 gallons/lvl water, Close Cure Minor Wounds 1 hp Darkseed Slowly kills plants ** Dawn Awakens sleeping creatures 15' radius Daze Animal Animal loses 1 action Detect Magic detect spells, items, Close, Concen (1 min/lvl) Detect Poison 1 creature, object, Close Flare Close, -1 attk, 1 min * Fire Eyes See c/o natural fire, smoke, fog 10 min/lvl Guidance +1 to one roll, throw or check Know Direction discern north Light object shines like a torch Mending minor repairs on an object Purify Food and Drink 1 cu ft/lvl food or water Read Magic Read scrolls, spellbooks * Resistance +1 saving throws, 1 min Scarecrow Animal becomes shaken Virtue 1 tmp hp Animal Friendship Permanent animal companions, Close Calm Animals Calms 2d4+1/lvl HD animals, (mag) beasts, Close, 1 min/lvl Camouflage +10 Hide Cure Light Wounds 1d8+1/lvl (max +5) Detect Animals,Plants Long, Concentration (10 min/lvl) Detect Snares, Pits Endure Elements Ignore 5 dmg/rnd from 1 energy type, Touch, 24 hrs * Entangle Plants entangle in 40 ft radius, Long, 1 min/lvl Faerie Fire Cancels blur, concealment etc, Long, 5 ft rad, 1 min/lvl * Goodberry 2d4 berries each cure 1 hp (max 8/24 hrs), 1 day/lvl Hawkeye +50% range increments, +5 Spot Invisibility to Animals 10 min/lvl, 1 creature/lvl Touch * Magic Fang Natural weapon gets +1 attk/dmg, Touch, 1 min/lvl Obscuring Mist no vision past 5', rng 30', 30' sprd, 20' up, 1 min/lvl Pass w/o Trace 1 subject/lvl no tracks, 10 min/lvl Power Sight Determines creatures HD,level Regenerate Light Wounds 1 hp/rnd, 10 rnds + 1 rnd/lvl Sandblast Brief sandstorm * Shillelagh Cudgel,quarterstaff -> +1 weapon, 1d10 dmg, 1 min/lvl Summon Nature's Ally 1 rnd/lvl Wood Wose Minor nature spirit, 1 hr/lvl Adrenaline Surge Summoned creatures +4 Str Animal Messenger Tiny animal to specific place, Close, 1 day/lvl Animal Reduction Animal shrinks in size Animal Trance Fascinates 2d6 HD animals, Close, Concen ** Barkskin +3 AC natural, Touch, 10 min/lvl Body of the Sun Fire, light extend 5' from body, 1d4+1 dmg, 1 rnd/lvl Briar Web As entangle but causes dmg Charm Person/Animal Close, 1 hr/lvl Chill Metal Close, 7 rnds - 0/1d4/2d4/1d4/0 Creeping Cold 1d6/rnd cold dmg, Close, 3 rnds Decomposition Wounded creatures suffer extra 1 hp/rnd Delay Poison No poison effects for 1 hr/lvl, Touch Fire Trap Opened object deals 1d4+1/lvl, Permanent, 25 gp * Flame Blade Touch attk deals 1d8+1/2 lvls, 1 min/lvl Flaming Sphere Rolling ball of fire, 2d6 dmg, Medium, 3' rad, 1 rnd/lvl Green Blockage Wall of vegetable matter Heat Metal Close, 7 rnds - 1: 0/2:1d4/3,4,5:2d4/6:1d4/7:0 Hold Animal Medium, 1 rnd/lvl Lesser Restoration Dispels magic ability pen or 1d4 ability dmg Might of the Oak +4 Str, -2 Dex 10 min/lvl Persistence of Waves +4 Con, -2 Str 10 min/lvl Produce Flame 1d4+1/2 lvls touch or thrown Regenerate Mod Wounds 2 hp/rnd Resist Elements Ignore 12 dmg/rnd 1 energy type, 1 min/lvl Soften Earth Stone->clay, dirt->sand,mud Speak w/ Animals 1 min/lvl Speed of Wind +4 Dex, -2 Con Summon Nature's Ally II 1 rnd/lvl Summon Swarm 5' diam of creatures, 1d4 + 1/3 clvls, Close, Concen + 2 rnds Sweet Water Creates well up to 100 ft deep to water source, 10' diam, Long Tree Shape Resemble tree 1 hr/lvl Warp Wood Wood Shape Rearranges wooden objects Equipment Cost Weight Item 1000 Cloak of Resistance +1 1000 Ring of Protection +1 1160 15 Leather Armor +1 (sleep in) 1257 5 Darkwood Shield + 1, left arm 25 2 Backpack (Fire Trapped) 2 25' silk rope Flint and Steel Wineskin (backpack) scroll case (belt) 90 Continual Flame on scroll case (belt) 25 Scroll of Faerie Fire (scroll case) 13 Scroll of Fire Eyes (scroll case) 2 wooden stakes (backpack) Druidic clothing (worn) Holly and Mistletoe Spell Components pouch (belt) 5 5 days rations goodberries 100 4 flasks Holy Water 300 Masterwork Sling 1d4, crit x2, 50' rng inc 7 14 bullets 325 4 Masterwork Scimitar, belt, 1d6+1/3, crit 18-20x3 : 3 Club, belt, 1d6+1/3, 10' rng inc 300 gp letter of credit 6 gp 2100 Collar of the North Expands to fit creature. Ignore 5 dmg/rnd heat dmg. Rmks - casts goodberry and create water daily