From: James Raskob To: Daniel K Blandford , Arator , Daniel K Blandford , Elan , Enajien , Etale , Selket Subject: Re: [D&D] game 4 aftermath OK, I have an idea to throw on the table. Arator and I go up to the Shining City. He reports, I surrendur on two conditions: 1st, I be allowed to speak (2-way scry, teleport, there must be some way) to the chief cleric of Pelor on the island. 2nd, that said cleric, NOT the paladins of the Shining City, will determine what to do with me. I will agree to abide by his decision. Gridley is entirely willing to do this, but the party may not be happy about risking losing the cleric. OTOH, I don't see any better chance. If what we've done so far and a chance to examine me directly doesn't convince the powers that be, nothing will and the party is on its own and probably needs to fight its way through the Shining Cities' army to get anywhere they haven't already been. The only other thing that might help is tracking down the clerics of the Necromancer who cast this originally, and by now the trail is many days cold. Arator also doesn't seem willing to go along on this. The Paladin army is likely to chase us, which will hinder any attempts to find the clerics and will make us look worse than we already do. The only reason Gridley is even willing to think about NOT surrenduring and letting the Paladins kill us, remove our cursed armor, and rasing us is that he is worried about where the negative energy will GO. In character, the only things he's willing to accept are surrenduring and letting the high cleric(s) of his God work things out, or trying to find out more about this curse (which means finding the clerics who cast the spell in the first place). He won't force anyone else to go along with him, but he won't go along on anything else. Sorry folks, I guess I should have found a Chaotic Good deity. "And a time for every purpose under Heaven." James David Rene Raskob (a.k.a. 452)