A successful videogame development team requires effective collaboration
between computer programmers, game designers, instructional designers,
user-interface designers, graphic artists, animators, sound designers,
musicians, voiceover artists, playtesters and quality assurance testers. We
invite you to write a 2-page personal essay that: (i) explains your motivation
for applying to the educational games track, (ii) highlights 2-3 of the above
roles that you can play in a winning game development team, and (iii) your
strengths which make you an excellent candidate for the highlighted roles. This
essay needs to be accompanied by a portfolio that demonstrates compelling
evidence of these strengths.
We encourage you to exercise initiative and creativity in deciding what goes
into your portfolio. We want you to show us how you have previously challenged
yourself to be the best that you are capable of achieving. If you require
clarification or additional resources to prepare the strongest possible
application, you are most welcome to contact us at winterschooliiith@gmail.com as
early as possible. We recognize that some applicants are motivated enough to
perform additional tasks for your portfolio, and we can provide such tasks as
“extra credit.” When emailing us, kindly include “Educational Games Track” in
the subject header of your email.
The personal essay should be submitted as a PDF document. The portfolio can
take the form of email attachments or URLs. It is a good idea to ensure that
your name and email address can be found in each PDF, applet and source code.
You should submit your application as a single email, i.e. please don't confuse
us by breaking up your application into multiple emails.
Just to give you a sense of what a solid portfolio entails... It can include
work that you have done for a highly-challenging class assignment, or work that
you submitted as entries to major national-level competitions. Tell us about how
you approached these tasks and your thought process. For example, if you want to
demonstrate your talents in graphics design, let us see artwork and animations
that you have previously developed, and let us know what software you used to
create them. Help us to understand the options that you considered and the
rationale for the design decisions that you made.
As another example, if you plan to impress us with your programming skills,
let us look at the source code and working implementations of the applications
you have developed. For the latter, you can either upload the application online
as a web applet and let us have the URL, or email us the applet in a way that is
easy for us to run. Your applications should be developed in a serious
programming language such as Java or C/C++/C#, as opposed to a scripting
language. The ideal applications would reflect a good understanding of how to
write applications that perform reasonably well in real-time on low-resource
devices, which may include good memory management practices, 8-bit assembly
language programming, and performance optimization.
Submissions will be evaluated based on their quality, attention to detail,
and ability to communicate well in writing. For example, we will review your
source code to see that you have employed good programming practices, such that
your code does not hard-code anything, is easy to maintain and is easy to read.
Your binary implementations should run smoothly without bugs or memory
overflows. We will expect you to be proud enough about your prior prototypes and
their user-interfaces to show them to a job interviewer. Other important
user-interface considerations include having (i) a consistent look-and-feel
across multiple screens, as well as (ii) menus and navigation options that are
intuitive and easy to locate. Demonstrating maturity when communicating with us
over email will ensure your submission receive a more thorough review. On the
whole, we expect your submissions to convey a strong, positive impression about
your work ethic and you as a decent human being.
Important note on plagiarism: The portfolio that
you submit should be your own work, i.e. do not copy work from elsewhere that
someone else did. If you are showing us work that you did with other project
team members, you have an ethical obligation to clearly specify what your
individual contributions were.