AAAI 2021, AAMAS 2021, EC 2021, IJCAI 2022 tutorial: Designing Agents' Preferences, Beliefs, and
Identities
Brief description:
We often assume that each agent has a well-defined identity, well-defined
preferences over outcomes, and well-defined beliefs about the world.
However, when designing agents, we in fact need to specify where the
boundaries between one agent and another in the system lie, what objective
functions these agents aim to maximize, and to some extent even what belief
formation processes they use. What is the right way to do so? As more and
more AI systems are deployed in the world, this question becomes
increasingly important. In this tutorial, I will show how it can be
approached from the perspectives of decision theory, game theory, social
choice theory, and the algorithmic and computational aspects of these
fields. (No previous background required.)
A AAAI'19 blue sky writeup on a subset of these ideas can be found here:
http://www.cs.cmu.edu/~conitzer/designingAAAI19.pdf
See also our new Foundations of
Cooperative AI Lab (FOCAL) at CMU.
Outline:
- Learning an objective from multiple people
- Focus on moral reasoning
- Use social choice theory
- Decision and game-theoretic approaches to agent design
- Causal and evidential decision theory (and others)
- Imperfect recall and Sleeping Beauty
- Program equilibrium
- Conclusion
Slides: pptx, pdf.
The EC'21 version of the tutorial on YouTube:
part 1,
part 2,
part 3,
part 4.