You've been adventuring for $days days. You have $coins coins and your health is $hp. [[rest]] [[adventure|start adventure]] [[shop]] [[cheat]]{(set: $hp to $max_hp) (set: $days to $days + 1)} You feel refreshed. (display: "main")(set: $monster_hp to (either: 2,3,5)) A (if: $monster_hp is 2)[small](else-if: $monster_hp is 3)[big](else:)[huge] monster appears! [[fight]] [[flee|main]]Your current weapon is a (print: $weapon's id), which does (print: $weapon's damage) damage. (set: $next_weapon to $weapon's next) (if: not ($next_weapon is 0))[ (set: $nwn to $next_weapon's id) [[buy $nwn->buy]] ((print: $next_weapon's cost) coins, does (print: $next_weapon's damage) damage)] [[go back home->main]]{(set: $max_hp to 10) (set: $hp to $max_hp) (set: $coins to 10) (set: $days to 0) (set: $weapons_damage to (datamap: "dagger", 1, "small sword", 3, "big sword", 5)) (set: $big_sword to (datamap: "id", "big sword", "cost", 50, "damage", 5, "next", 0)) (set: $small_sword to (datamap: "id", "small sword", "cost", 30, "damage", 3, "next", $big_sword)) (set: $dagger to (datamap: "id", "dagger", "cost", 10, "damage", 1, "next", $small_sword)) (set: $weapon to $dagger)} (display: "main")(if: (either: 0, 1) is 0)[The monster bites you! (set: $hp to $hp - (either: 1,2,3)) (if: $hp < 1)[You are [[dead]]!](else:)[ Your health is $hp. [[fight]] [[flee|main]] ] ](else:)[You hit the monster! {(set:$monster_hp = $monster_hp - ($weapon's damage))} (if: $monster_hp < 1)[The [[monster is dead]]! ](else:)[Its health is $monster_hp. [[fight]] [[flee|main]] ] ][[restart?|init]](set: $streak to $streak + 1) (set: $drop to (random: 3,10) * $streak) You collect $drop coins from the monster carcass! (set: $spoils to $spoils + $drop) Your spoils are currently $spoils coins and your health is $hp. You've killed $streak monsters on this adventure. [[continue|adventure]] [[go home|collect spoils]](set: $spoils to 0) (set: $streak to 0) (display: "adventure")(set: $coins to $coins + $spoils) (display: "main")(if: $coins > ($small_sword's cost))[(set: $weapon to $small_sword) (set: $coins to $coins - ($weapon's cost)) (display: "shop")] (else:)[You don't have enough money! (display: "shop")](if: $coins > 50)[(set: $weapon to $big_sword) (set: $coins to $coins - 50) (display: "shop")] (else:)[You don't have enough money! (display: "shop")](set: $coins to 10000)(display: "main")(if: $coins > ($next_weapon's cost))[(set: $weapon to $next_weapon) (set: $coins to $coins - ($weapon's cost)) (display: "shop")] (else:)[You don't have enough money! (display: "shop")]