Principles of Software Construction Objects, Design, and Concurrency

Overview

Software engineers today are less likely to design data structures and algorithms from scratch and more likely to build systems from library and framework components. In this course, students engage with concepts related to the construction of software systems at scale, building on their understanding of the basic building blocks of data structures, algorithms, program structures, and computer structures. The course covers technical topics in four areas: (1) concepts of design for complex systems, (2) object oriented programming, (3) techniques for robustness, including testing and static and dynamic analysis for programs, and (4) concurrent software. Students will gain concrete experience designing and building medium-sized systems. This course substantially improves its students' ability to apply general computer science knowledge to real-world problems using real-world tools and techniques.

After completing this course, students will:

Coordinates

Tu/Th 4:00 - 5:20 p.m. on Zoom

Josh Bloch
jbloch@gmail.com
Office hours on Zoom

The instructors have an open door policy: If the instructors' office doors are open and no-one else is meeting with us, we are happy to answer any course-related questions. This open-door policy applies to our Zoom rooms, also; feel free to try to join without an appointment. For appointments, email the instructors.

Course Syllabus and Policies

The syllabus covers course overview and objectives, evaluation, time management, recommended books, late work policy, and collaboration policy.

Learning Goals

The learning goals describe what we want students to know or be able to do by the end of the semester. We evaluate whether learning goals have been achieved through assignments and exams.

Course Calendar

Schedule

As a result of the unusual Univeristy schedule this spring, the schedule below is more likely than usual to change.

Date Topic Reading assignments* Assignments due*
Tue, Feb 2 Course introduction and course infrastructure
Wed, Feb 3 rec 1 Introduction to course infrastructure
Thu, Feb 4 Introduction to Java Optional: Java Precisely (e.g., Sec. 4, 9, 10, 22)
Tue, Feb 9 Design for change, information hiding Effective Java, Items 15 and 16
Wed, Feb 10 rec 2 Unit testing, continuous integration
Thu, Feb 11 Specification and unit testing Optional: Effective Java, Items 10, 11, 68; UML and Patterns, Ch. 16 hw1 Intro to OO and course infrastructure
Tue, Feb 16 Design for reuse: Behavioral subtyping, delegation and inheritance Effective Java, Items 17 and 50
Wed, Feb 17 rec 3 Behavioral subtyping
Thu, Feb 18 Introduction to design patterns, and design patterns for reuse Optional: Effective Java, Items 18, 19, and 20
Sun, Feb 21 No class, but homework is due: hw2 Polymorphism, unit testing
Tue, Feb 23 No lecture: CMU break UML and Patterns, Ch. 9 and 10
Wed, Feb 24 rec 4 Inheritance and delegation
Thu, Feb 25 Design patterns for reuse, continued Optional: UML and Patterns, Ch. 17; Effective Java, Item 49, 54, and 69
Sun, Feb 28 No class, but homework is due: hw3 Design patterns for reuse
Tue, Mar 2 Object-oriented analysis: Modeling a problem domain UML and Patterns, Ch. 14, 15, and 16
Wed, Mar 3 rec 5 Design process
Thu, Mar 4 Object-oriented design: Responsibility assignment exam Midterm exam 1
Tue, Mar 9 Tis a gift to be simple
Wed, Mar 10 rec 6 Design patterns
Thu, Mar 11 Introduction to multi-threading and GUIs hw4a Designing complex software
Tue, Mar 16 Design case study: Java Swing UML and Patterns, Ch. 26.1 and 26.4
Wed, Mar 17 rec 7 Introduction to GUIs
Thu, Mar 18 Design case study: Java Collections Optional: Effective Java, Item 1
Tue, Mar 23 Design for large-scale reuse: Libraries & frameworks Effective Java, Items 6, 7, and 63
Wed, Mar 24 rec 8 GUIs++
Thu, Mar 25 Designing APIs hw4b Design to implementation
Tue, Mar 30 Designing APIs, continued Effective Java, Items 51, 60, 62, and 64
Wed, Mar 31 rec 9 Frameworks
Thu, Apr 1 Teams Optional: Effective Java, Items 52 and 53 hw4c GUI implementation
Tue, Apr 6 Concurrency: Java Primitives
Wed, Apr 7 rec 10 Git and Github++
Thu, Apr 8 Concurrency: Java Primitives, continued exam Midterm exam 2
Tue, Apr 13 Concurrency: Safety, Structuring applications Java Concurrency in Practice, Ch. 11.3 and 11.4 hw5a Framework design
Wed, Apr 14 rec 11 Framework presentations
Thu, Apr 15 No lecture: Carnival Optional: Java Concurrency in Practice, Ch. 10
Tue, Apr 20 Concurrency: Parallelizing algorithms, concurrency frameworks Optional: Java Concurrency in Practice, Ch. 12
Wed, Apr 21 rec 12 Concurrency hw5b Framework and plugin implementation
Thu, Apr 22 Design case study: Java functional APIs and streams
Tue, Apr 27 Toward SE in practice: People and process hw5c Plugins for others' frameworks
Wed, Apr 28 rec 13 Java concurrency framework
Thu, Apr 29 Devops, Monolithic repos
Tue, May 4 Design pattern tour
Wed, May 5 rec 14 Java functional APIs and streams hw6 Concurrency
Thu, May 6 A puzzling finale
Friday, May 14 Final exam due at 11:59 pm
* = For details, see assignment on Piazza or your GitHub repository.

Our final exam will be offered remotely, and may be as late as Monday, May 17th.