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Construct Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
ArbitratorBasically, this is a thread of execution in the Simulator most likely a robot, or set of robots
EntityAn entity is an object that exists in a workspace, such as a robot, or roadmap
IO_EventWindow event
IO_KeyKey press
IO_PositionMouse position
IO_WindowAn OpenGL window with associated input mechanisms
MenuEventMenu events
PathThree dimensional path in space
Path::PointEstimate of a sample on a path
Path::SamplesAll relevant path data; in a struct to make reference counting easier
SimulationKeeps track of all of the simulation level stuff Deals with scheduling the entire simulation. Robot's time to calculate stuff, rendering, and user input. Basically this is like "main" for everything
TextureA texture
TimerAbstract timer interface

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