Prerequisites

None. Assignments will involve user testing, paper prototyping, and implementing a prototype of a working design, using some computational medium. However, you can select how to implement your solutions, and you can choose whether to use HTML with an editor like Adobe Dreamweaver, Flash, Microsoft Expressions Blend/Sketchflow, or even PowerPoint. Thus, everyone from non-programmers to expert programmers are welcome. No background in HCI is expected.


Corequisites

None.


Grading

Assignment Percent of Final Grade
Homework 0 --
Homework 1 12%
Homework 2 12%
Homework 3 12%
Homework 4 12%
Homework 5 12%
Homework 6 10%
Final Exam 30%

Required Textbook

My colleagues wrote a major new textbook, and our class helped improve it for over 2 years. We have been using it for a few years now, and it receives good marks from the class:

H. Rex Hartson and Pardha S. Pyla, The UX Book: Process and Guidelines for Ensuring a Quality User Experience, Morgan Kaufmann / Elsevier, 2012.


Other useful resources

Beyer, H. and Holtzblatt, K., Contextual Design: Defining Customer-Centered Systems. 1998, San Francisco, CA: Morgan Kaufmann Publishers, Inc. ISBN: 1-55860-411-1 (paperback) Author's site arrow; or Amazon arrow

Jakob Nielsen. Usability Engineering. Morgan Kaufmann, San Francisco, 1994. ISBN 0-12-518406-9 (paperback) [updated from the the older hardcover: ISBN 0-12-518405-0]. Author's site arrow; or Amazon arrow

Donald A. Norman, The Design of Everyday Things. Basic Books; 1st Basic edition (September 2002), ISBN: 0-465-06710-7 (paperback) [updated from the original 1988 hardcover version]. Author's site arrow; or Amazon arrow