| Ashwin Bharambe |
5540 Fifth
Avenue, Apt #18
Pittsburgh, PA 15232, USA
"Ameya", 106/1 Rathinagar
Amravati, Maharashtra 444603, India
http://www.cs.cmu.edu/~ashu
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ashu[at]cs.cmu.edu
Work: 412-268-7555
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| Current Work |
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Founder, Buxfer Inc.
Buxfer Inc. provides web-based personal finance tools
targeted at 20-somethings.
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| Research Interests |
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Distributed Systems (Application Level Networking); Distributed
Multiplayer Games; Network Security
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| Education |
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Carnegie Mellon University,
Pittsburgh, Pennsylvania, USA
Ph.D. candidate,
Computer Science Department, 2001-present
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International student on F1 visa |
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Currently on Leave of Absence |
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Carnegie Mellon University,
Pittsburgh, Pennsylvania, USA
Masters in Computer Science, 2007
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Indian
Institute of
Technology (IIT), Bombay, India
Bachelor of Technology in Computer Science and
Engineering, 1997-2001
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Tata Institute of Fundamental Research (TIFR),
Bombay, India
NBHM Mathematics Nurture Program, 1998-2001
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Equivalent of Master of Science in Mathematics |
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| Academic Honors |
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Awarded the Carnegie Mellon School of Computer Science Graduate Fellowship (2001).
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One of the six recipients, all over India, of the National
Board of Higher Mathematics (NBHM) scholarship for exceptional
performance in the Higher Mathematics Nurture Program for three successive
years (1999, 2000, 2001). |
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Secured All India Rank 9 among more than 100,000 candidates who appeared
for the IIT Joint Entrance Examination (1997). |
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Awarded Government of India merit scholarship through
the National Talent Search Exam (1995). |
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| Research Experience |
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Computer Science Department, CMU
Graduate Research Assistant |
10/2001-present |
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My research focuses on providing network and system support for distributed
multi-party interactive applications with particular emphasis on online
multi-player games. My goal is to design scalable, distributed and low-latency
architectures for highly interactive games such as First Person Shooters
(FPS) like Quake.
To this end, I have designed and implemented a distributed middleware (called
Colyseus) and modified the (once) popular QuakeII FPS game engine to use our
substrate for distributing game state across multiple servers or peers. In
order to perform efficient distributed object lookups in Colyseus, I designed
and implemented a novel routing protocol called Mercury which supports
multi-dimensional range queries in peer-to-peer environments.
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Microsoft
Research, Redmond, WA
Summer
Intern |
7/2004-9/2004 |
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Scalable File Distribution: Analysis of the BitTorrent file distribution
network under a wide variety of realistic environments. We find that
the system performs near-optimally with respect a number of metrics
including mean download time. Also designed and implemented a new scalable
file distribution protocol code-named Cascade.
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Microsoft
Research, Redmond, WA
Summer
Intern |
5/2003-8/2003 |
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IBM T.J. Watson Research Center, Hawthorne, NY
Summer
Intern |
6/2002-8/2002 |
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Worked on the design, implementation and evaluation
of a generic peer-to-peer network architecture.
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Developed a distributed directory search application providing
seamless peer-to-peer access across DSML/LDAP servers distributed over
various administrative domains.
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Indian Institute of Technology (IIT) Bombay, India
Senior Thesis: Feature Proximity in Text Retrieval
and Classification |
8/2000-5/2001 |
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Defined new measures of document similarity using the
Wordnet lexical reference system. Evaluated its impact on text
classification accuracy. Work with Prof. Soumen Chakrabarti. |
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IBM India Research Labs, New Delhi, India
Summer Intern |
5/2000-7/2000 |
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Worked with Dr. Alok Aggarwal on the VLSI complexity of generalized adders. Proved tight lower
bounds on the Area required by these adders for any given time T.
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| Publications |
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Ashwin Bharambe, Jeffrey Pang
and Srinivasan Seshan:
Colyseus: A Distributed Architecture for Online Multiplayer Games,
NSDI 2006, San Jose, May 2006. |
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Ashwin Bharambe, Cormac Herley
and Venkat Padmanabhan:
Analyzing and Improving a BitTorrent Network's Performance Mechanisms
, INFOCOM 2006, Barcelona, Spain. |
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Ashwin Bharambe, Sanjay Rao, Venkat
Padmanabhan, Srinivasan Seshan and Hui Zhang:
The Impact of
Heterogeneous Bandwidth Constraints on DHT-Based Multicast Protocols,
4th International Workshop on P2P Systems (IPTPS) 2005. |
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Ashwin Bharambe, Venkat
Padmanabhan and Srinivasan Seshan:
Supporting
Spectators in Online Multiplayer Games, HOTNETS-III,
San Diego, November 2004. |
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Ashwin Bharambe, Mukesh Agrawal and Srinivasan Seshan:
Mercury:
Supporting Scalable Multi-Attribute Range Queries, SIGCOMM 2004,
Portland, August 2004. |
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Ashwin Bharambe, Sanjay Rao and Srinivasan Seshan:
MERCURY:
A Scalable Publish-Subscribe System for Internet Games, First
International Workshop on Network and System Support for Games
[Netgames] 2002. |
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Aditya Akella, Ashwin Bharambe,
Mike Reiter and Srinivasan Seshan: Detecting DDoS
Attacks on ISP Networks,
ACM SIGMOD/PODS Workshop on Management and Processing of Data Streams
[MPDS] 2003. |
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Aditya Akella, Ashwin Bharambe,
Suman Nath and Srinivasan Seshan: Multi-Modal
Network Protocols: Adapting to Highly Variable Operating Conditions,
CMU SCS Technical Report Number CMU-CS-02-170. |
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Mihai Budiu, Mahim Mishra, Ashwin Bharambe and
Seth Goldstein:
Peer-to-peer Hardware-Software Interfaces for Reconfigurable
Fabrics,
Tenth IEEE Symposium on Field-Programmable Custom Computing
Machines [FCCM] 2002. |
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| Major
Projects |
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Distributed Denial-of-service
Detection and Mitigation in ISP Networks
[Fall 2002]
In this project, we build mechanisms to help an ISP network detect if
its network as a whole is under attack or if a significant portion of
its network is carrying traffic aimed at bringing down an external
destination. In our scheme, routers in the ISP network construct
profiles or fingerprints of traffic using stream-sampling
algorithms. These fingerprints are used to identify anomalies and
trigger suspicions about various flows. The suspicions are re-inforced
by other routers to respond uniformly using RIO-based preferential
packet dropping. Joint work with Aditya Akella, Prof. Srini Seshan
and Prof. Mike Reiter.
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Multi-modal Network Protocols [Spring 2002]
The goal of the project was to answer the following question: is it possible
to redesign the traditional rigid protocols to take on very
different operating modes when faced with different environments? We
presented a case for such multi-modal protocols in our paper.
Specifically, we discuss multi-modal reliability and routing. We show
the feasibility of designing multi-modal protocols by describing how
these protocols can make operating mode decisions and switch modes
without additional overhead. Joint work with Aditya Akella, Suman
Nath and Prof. Srinivasan Seshan.
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RTREX: Trace and Replay Engine for Debugging Java RMI-Based Applications
[Fall 2001]
Traditional methods for debugging distributed programs are ineffective
because the asynchrony and unpredictability of the interconnecting
network results in system state which is hard to reproduce. In this
project, we designed and implemented a trace and replay based
distributed debugger for the Java RMI system. In the replay phase,
only one component is re-executed while the rest of the system is
simulated using the traces recorded in the record phase. We thus manage
to give a one-machine debugging perspective to the programmer. We found
that the time and space overheads for debugging are acceptable. Joint
work with Vahe Poladian.
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Interfacing Traditional Microprocessors with Reconfigurable Cores
[Fall 2001]
This project focused on designing and implementing a general-purpose
interface between the two halves of an application that allows arbitrary
computation to be placed on reconfigurable hardware. Our interface was
based on compiler-generated stubs which allowed placing arbitrary
procedures on the reconfigurable fabric. This was a significant
departure from previous approaches that allowed only simple, call-free
computation or leaf procedures to be placed on the reconfigurable
hardware. Joint work with Mahim Mishra.
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| Technologies |
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Languages: C, C++,
C#, Perl, Python, Ruby, Java, Lisp, OCaml
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Platforms: Linux, HP-UX, Solaris, Windows
98/2000/XP |
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Other Technologies: Javascript,
HTML, CSS, PHP, Ruby-on-Rails, Tcl | |
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| Courses [Graduate Level] |
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Computer Science:
Computer Networks, Hypertext Classification, Computer Architecture, Advanced Operating
Systems and Distributed Systems, Semantics of Programming Languages,
Algorithms, Parallel Computation, Complexity Theory.
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Higher Mathematics:
Group, Ring and Field Theory, Galois Theory, Representation Theory of
Finite Groups, Commutative Algebra, Measure Theory, Real and Complex
Analysis, General Topology and Algebraic Topology.
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| References |
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Available on request.
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