name=BotNumActivePlayers decl=int  BotNumActivePlayers ();
name=BotIsFirstInRankings decl=int  BotIsFirstInRankings ( bot_state_t * bs);
name=BotIsLastInRankings decl=int  BotIsLastInRankings ( bot_state_t * bs);
name=BotFirstClientInRankings decl=char * BotFirstClientInRankings ();
name=BotLastClientInRankings decl=char * BotLastClientInRankings ();
name=BotRandomOpponentName decl=char * BotRandomOpponentName ( bot_state_t * bs);
name=BotMapTitle decl=char * BotMapTitle ();
name=BotWeaponNameForMeansOfDeath decl=char * BotWeaponNameForMeansOfDeath ( int  mod);
name=BotRandomWeaponName decl=char * BotRandomWeaponName ();
name=BotVisibleEnemies decl=int  BotVisibleEnemies ( bot_state_t * bs);
name=BotValidChatPosition decl=int  BotValidChatPosition ( bot_state_t * bs);
name=BotChat_EnterGame decl=int  BotChat_EnterGame ( bot_state_t * bs);
name=BotChat_ExitGame decl=int  BotChat_ExitGame ( bot_state_t * bs);
name=BotChat_StartLevel decl=int  BotChat_StartLevel ( bot_state_t * bs);
name=BotChat_EndLevel decl=int  BotChat_EndLevel ( bot_state_t * bs);
name=BotChat_Death decl=int  BotChat_Death ( bot_state_t * bs);
name=BotChat_Kill decl=int  BotChat_Kill ( bot_state_t * bs);
name=BotChat_EnemySuicide decl=int  BotChat_EnemySuicide ( bot_state_t * bs);
name=BotChat_HitTalking decl=int  BotChat_HitTalking ( bot_state_t * bs);
name=BotChat_HitNoDeath decl=int  BotChat_HitNoDeath ( bot_state_t * bs);
name=BotChat_HitNoKill decl=int  BotChat_HitNoKill ( bot_state_t * bs);
name=BotChat_Random decl=int  BotChat_Random ( bot_state_t * bs);
name=BotChatTime decl=float  BotChatTime ( bot_state_t * bs);
name=BotChatTest decl=void  BotChatTest ( bot_state_t * bs);
name=VectorLength decl=vec_t  VectorLength ( vec_t * v);
name=BotGetItemTeamGoal decl=int  BotGetItemTeamGoal ( char * goalname,  bot_goal_t * goal);
name=BotGetMessageTeamGoal decl=int  BotGetMessageTeamGoal ( bot_state_t * bs,  char * goalname,  bot_goal_t * goal);
name=BotGetTime decl=float  BotGetTime ( bot_match_t * match);
name=FindClientByName decl=int  FindClientByName ( char * name);
name=FindEnemyByName decl=int  FindEnemyByName ( bot_state_t * bs,  char * name);
name=NumPlayersOnSameTeam decl=int  NumPlayersOnSameTeam ( bot_state_t * bs);
name=BotGetPatrolWaypoints decl=int  BotGetPatrolWaypoints ( bot_state_t * bs,  bot_match_t * match);
name=BotAddressedToBot decl=int  BotAddressedToBot ( bot_state_t * bs,  bot_match_t * match);
name=BotGPSToPosition decl=int  BotGPSToPosition ( char * buf,  vec_t * position);
name=BotMatch_HelpAccompany decl=void  BotMatch_HelpAccompany ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_DefendKeyArea decl=void  BotMatch_DefendKeyArea ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_GetItem decl=void  BotMatch_GetItem ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_Camp decl=void  BotMatch_Camp ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_Patrol decl=void  BotMatch_Patrol ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_GetFlag decl=void  BotMatch_GetFlag ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_AttackEnemyBase decl=void  BotMatch_AttackEnemyBase ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_RushBase decl=void  BotMatch_RushBase ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_TaskPreference decl=void  BotMatch_TaskPreference ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_ReturnFlag decl=void  BotMatch_ReturnFlag ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_JoinSubteam decl=void  BotMatch_JoinSubteam ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_LeaveSubteam decl=void  BotMatch_LeaveSubteam ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_WhichTeam decl=void  BotMatch_WhichTeam ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_CheckPoint decl=void  BotMatch_CheckPoint ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_FormationSpace decl=void  BotMatch_FormationSpace ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_Dismiss decl=void  BotMatch_Dismiss ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_Suicide decl=void  BotMatch_Suicide ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_StartTeamLeaderShip decl=void  BotMatch_StartTeamLeaderShip ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_StopTeamLeaderShip decl=void  BotMatch_StopTeamLeaderShip ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_WhoIsTeamLeader decl=void  BotMatch_WhoIsTeamLeader ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_WhatAreYouDoing decl=void  BotMatch_WhatAreYouDoing ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_WhatIsMyCommand decl=void  BotMatch_WhatIsMyCommand ( bot_state_t * bs,  bot_match_t * match);
name=BotNearestVisibleItem decl=float  BotNearestVisibleItem ( bot_state_t * bs,  char * itemname,  bot_goal_t * goal);
name=BotMatch_WhereAreYou decl=void  BotMatch_WhereAreYou ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_LeadTheWay decl=void  BotMatch_LeadTheWay ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_Kill decl=void  BotMatch_Kill ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_CTF decl=void  BotMatch_CTF ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_EnterGame decl=void  BotMatch_EnterGame ( bot_state_t * bs,  bot_match_t * match);
name=BotMatch_NewLeader decl=void  BotMatch_NewLeader ( bot_state_t * bs,  bot_match_t * match);
name=BotMatchMessage decl=int  BotMatchMessage ( bot_state_t * bs,  char * message);
name=VectorCompare decl=int  VectorCompare ( vec_t * v1,  vec_t * v2);
name=VectorLength decl=vec_t  VectorLength ( vec_t * v);
name=VectorLengthSquared decl=vec_t  VectorLengthSquared ( vec_t * v);
name=BotResetNodeSwitches decl=void  BotResetNodeSwitches ();
name=BotDumpNodeSwitches decl=void  BotDumpNodeSwitches ( bot_state_t * bs);
name=BotRecordNodeSwitch decl=void  BotRecordNodeSwitch ( bot_state_t * bs,  char * node,  char * str,  char * s);
name=BotGetAirGoal decl=int  BotGetAirGoal ( bot_state_t * bs,  bot_goal_t * goal);
name=BotGoForAir decl=int  BotGoForAir ( bot_state_t * bs,  int  tfl,  bot_goal_t * ltg,  float  range);
name=BotNearbyGoal decl=int  BotNearbyGoal ( bot_state_t * bs,  int  tfl,  bot_goal_t * ltg,  float  range);
name=BotReachedGoal decl=int  BotReachedGoal ( bot_state_t * bs,  bot_goal_t * goal);
name=BotGetItemLongTermGoal decl=int  BotGetItemLongTermGoal ( bot_state_t * bs,  int  tfl,  bot_goal_t * goal);
name=BotGetLongTermGoal decl=int  BotGetLongTermGoal ( bot_state_t * bs,  int  tfl,  int  retreat,  bot_goal_t * goal);
name=BotLongTermGoal decl=int  BotLongTermGoal ( bot_state_t * bs,  int  tfl,  int  retreat,  bot_goal_t * goal);
name=AIEnter_Intermission decl=void  AIEnter_Intermission ( bot_state_t * bs,  char * s);
name=AINode_Intermission decl=int  AINode_Intermission ( bot_state_t * bs);
name=AIEnter_Observer decl=void  AIEnter_Observer ( bot_state_t * bs,  char * s);
name=AINode_Observer decl=int  AINode_Observer ( bot_state_t * bs);
name=AIEnter_Stand decl=void  AIEnter_Stand ( bot_state_t * bs,  char * s);
name=AINode_Stand decl=int  AINode_Stand ( bot_state_t * bs);
name=AIEnter_Respawn decl=void  AIEnter_Respawn ( bot_state_t * bs,  char * s);
name=AINode_Respawn decl=int  AINode_Respawn ( bot_state_t * bs);
name=BotSelectActivateWeapon decl=int  BotSelectActivateWeapon ( bot_state_t * bs);
name=BotClearPath decl=void  BotClearPath ( bot_state_t * bs,  bot_moveresult_t * moveresult);
name=AIEnter_Seek_ActivateEntity decl=void  AIEnter_Seek_ActivateEntity ( bot_state_t * bs,  char * s);
name=AINode_Seek_ActivateEntity decl=int  AINode_Seek_ActivateEntity ( bot_state_t * bs);
name=AIEnter_Seek_NBG decl=void  AIEnter_Seek_NBG ( bot_state_t * bs,  char * s);
name=AINode_Seek_NBG decl=int  AINode_Seek_NBG ( bot_state_t * bs);
name=AIEnter_Seek_LTG decl=void  AIEnter_Seek_LTG ( bot_state_t * bs,  char * s);
name=AINode_Seek_LTG decl=int  AINode_Seek_LTG ( bot_state_t * bs);
name=AIEnter_Battle_Fight decl=void  AIEnter_Battle_Fight ( bot_state_t * bs,  char * s);
name=AIEnter_Battle_SuicidalFight decl=void  AIEnter_Battle_SuicidalFight ( bot_state_t * bs,  char * s);
name=AINode_Battle_Fight decl=int  AINode_Battle_Fight ( bot_state_t * bs);
name=AIEnter_Battle_Chase decl=void  AIEnter_Battle_Chase ( bot_state_t * bs,  char * s);
name=AINode_Battle_Chase decl=int  AINode_Battle_Chase ( bot_state_t * bs);
name=AIEnter_Battle_Retreat decl=void  AIEnter_Battle_Retreat ( bot_state_t * bs,  char * s);
name=AINode_Battle_Retreat decl=int  AINode_Battle_Retreat ( bot_state_t * bs);
name=AIEnter_Battle_NBG decl=void  AIEnter_Battle_NBG ( bot_state_t * bs,  char * s);
name=AINode_Battle_NBG decl=int  AINode_Battle_NBG ( bot_state_t * bs);
name=VectorCompare decl=int  VectorCompare ( vec_t * v1,  vec_t * v2);
name=VectorLength decl=vec_t  VectorLength ( vec_t * v);
name=VectorLengthSquared decl=vec_t  VectorLengthSquared ( vec_t * v);
name=CrossProduct decl=void  CrossProduct ( vec_t * v1,  vec_t * v2,  vec_t * cross);
name=BotSetUserInfo decl=void  BotSetUserInfo ( bot_state_t * bs,  char * key,  char * value);
name=BotCTFCarryingFlag decl=int  BotCTFCarryingFlag ( bot_state_t * bs);
name=BotTeam decl=int  BotTeam ( bot_state_t * bs);
name=BotOppositeTeam decl=int  BotOppositeTeam ( bot_state_t * bs);
name=BotEnemyFlag decl=bot_goal_t * BotEnemyFlag ( bot_state_t * bs);
name=BotTeamFlag decl=bot_goal_t * BotTeamFlag ( bot_state_t * bs);
name=EntityIsDead decl=qboolean  EntityIsDead ( aas_entityinfo_t * entinfo);
name=EntityCarriesFlag decl=qboolean  EntityCarriesFlag ( aas_entityinfo_t * entinfo);
name=EntityIsInvisible decl=qboolean  EntityIsInvisible ( aas_entityinfo_t * entinfo);
name=EntityIsShooting decl=qboolean  EntityIsShooting ( aas_entityinfo_t * entinfo);
name=EntityIsChatting decl=qboolean  EntityIsChatting ( aas_entityinfo_t * entinfo);
name=EntityHasQuad decl=qboolean  EntityHasQuad ( aas_entityinfo_t * entinfo);
name=BotRememberLastOrderedTask decl=void  BotRememberLastOrderedTask ( bot_state_t * bs);
name=BotSetTeamStatus decl=void  BotSetTeamStatus ( bot_state_t * bs);
name=BotSetLastOrderedTask decl=int  BotSetLastOrderedTask ( bot_state_t * bs);
name=BotRefuseOrder decl=void  BotRefuseOrder ( bot_state_t * bs);
name=BotCTFSeekGoals decl=void  BotCTFSeekGoals ( bot_state_t * bs);
name=BotCTFRetreatGoals decl=void  BotCTFRetreatGoals ( bot_state_t * bs);
name=BotTeamGoals decl=void  BotTeamGoals ( bot_state_t * bs,  int  retreat);
name=BotPointAreaNum decl=int  BotPointAreaNum ( vec_t * origin);
name=ClientName decl=char * ClientName ( int  client,  char * name,  int  size);
name=ClientSkin decl=char * ClientSkin ( int  client,  char * skin,  int  size);
name=ClientFromName decl=int  ClientFromName ( char * name);
name=ClientOnSameTeamFromName decl=int  ClientOnSameTeamFromName ( bot_state_t * bs,  char * name);
name=stristr decl=char * stristr ( char * str,  char * charset);
name=EasyClientName decl=char * EasyClientName ( int  client,  char * buf,  int  size);
name=BotSynonymContext decl=int  BotSynonymContext ( bot_state_t * bs);
name=BotChooseWeapon decl=void  BotChooseWeapon ( bot_state_t * bs);
name=BotSetupForMovement decl=void  BotSetupForMovement ( bot_state_t * bs);
name=BotCheckItemPickup decl=void  BotCheckItemPickup ( bot_state_t * bs,  int * oldinventory);
name=BotUpdateInventory decl=void  BotUpdateInventory ( bot_state_t * bs);
name=BotUpdateBattleInventory decl=void  BotUpdateBattleInventory ( bot_state_t * bs,  int  enemy);
name=BotBattleUseItems decl=void  BotBattleUseItems ( bot_state_t * bs);
name=BotSetTeleportTime decl=void  BotSetTeleportTime ( bot_state_t * bs);
name=BotIsDead decl=qboolean  BotIsDead ( bot_state_t * bs);
name=BotIsObserver decl=qboolean  BotIsObserver ( bot_state_t * bs);
name=BotIntermission decl=qboolean  BotIntermission ( bot_state_t * bs);
name=BotInLavaOrSlime decl=qboolean  BotInLavaOrSlime ( bot_state_t * bs);
name=BotCreateWayPoint decl=bot_waypoint_t * BotCreateWayPoint ( char * name,  vec_t * origin,  int  areanum);
name=BotFindWayPoint decl=bot_waypoint_t * BotFindWayPoint ( bot_waypoint_t * waypoints,  char * name);
name=BotFreeWaypoints decl=void  BotFreeWaypoints ( bot_waypoint_t * wp);
name=BotInitWaypoints decl=void  BotInitWaypoints ();
name=TeamPlayIsOn decl=int  TeamPlayIsOn ();
name=BotAggression decl=float  BotAggression ( bot_state_t * bs);
name=BotFeelingBad decl=float  BotFeelingBad ( bot_state_t * bs);
name=BotWantsToRetreat decl=int  BotWantsToRetreat ( bot_state_t * bs);
name=BotWantsToChase decl=int  BotWantsToChase ( bot_state_t * bs);
name=BotWantsToHelp decl=int  BotWantsToHelp ( bot_state_t * bs);
name=BotCanAndWantsToRocketJump decl=int  BotCanAndWantsToRocketJump ( bot_state_t * bs);
name=BotHasPersistantPowerupAndWeapon decl=int  BotHasPersistantPowerupAndWeapon ( bot_state_t * bs);
name=BotGoCamp decl=void  BotGoCamp ( bot_state_t * bs,  bot_goal_t * goal);
name=BotWantsToCamp decl=int  BotWantsToCamp ( bot_state_t * bs);
name=BotDontAvoid decl=void  BotDontAvoid ( bot_state_t * bs,  char * itemname);
name=BotGoForPowerups decl=void  BotGoForPowerups ( bot_state_t * bs);
name=BotRoamGoal decl=void  BotRoamGoal ( bot_state_t * bs,  vec_t * goal);
name=BotAttackMove decl=bot_moveresult_t  BotAttackMove ( bot_state_t * bs,  int  tfl);
name=BotSameTeam decl=int  BotSameTeam ( bot_state_t * bs,  int  entnum);
name=InFieldOfVision decl=qboolean  InFieldOfVision ( vec_t * viewangles,  float  fov,  vec_t * angles);
name=BotEntityVisible decl=float  BotEntityVisible ( int  viewer,  vec_t * eye,  vec_t * viewangles,  float  fov,  int  ent);
name=BotFindEnemy decl=int  BotFindEnemy ( bot_state_t * bs,  int  curenemy);
name=BotTeamFlagCarrierVisible decl=int  BotTeamFlagCarrierVisible ( bot_state_t * bs);
name=BotTeamFlagCarrier decl=int  BotTeamFlagCarrier ( bot_state_t * bs);
name=BotEnemyFlagCarrierVisible decl=int  BotEnemyFlagCarrierVisible ( bot_state_t * bs);
name=BotVisibleTeamMatesAndEnemies decl=void  BotVisibleTeamMatesAndEnemies ( bot_state_t * bs,  int * teammates,  int * enemies,  float  range);
name=BotAimAtEnemy decl=void  BotAimAtEnemy ( bot_state_t * bs);
name=BotCheckAttack decl=void  BotCheckAttack ( bot_state_t * bs);
name=BotMapScripts decl=void  BotMapScripts ( bot_state_t * bs);
name=BotSetMovedir decl=void  BotSetMovedir ( vec_t * angles,  vec_t * movedir);
name=BotModelMinsMaxs decl=int  BotModelMinsMaxs ( int  modelindex,  int  eType,  int  contents,  vec_t * mins,  vec_t * maxs);
name=BotFuncButtonActivateGoal decl=int  BotFuncButtonActivateGoal ( bot_state_t * bs,  int  bspent,  bot_activategoal_t * activategoal);
name=BotFuncDoorActivateGoal decl=int  BotFuncDoorActivateGoal ( bot_state_t * bs,  int  bspent,  bot_activategoal_t * activategoal);
name=BotTriggerMultipleActivateGoal decl=int  BotTriggerMultipleActivateGoal ( bot_state_t * bs,  int  bspent,  bot_activategoal_t * activategoal);
name=BotPopFromActivateGoalStack decl=int  BotPopFromActivateGoalStack ( bot_state_t * bs);
name=BotPushOntoActivateGoalStack decl=int  BotPushOntoActivateGoalStack ( bot_state_t * bs,  bot_activategoal_t * activategoal);
name=BotClearActivateGoalStack decl=void  BotClearActivateGoalStack ( bot_state_t * bs);
name=BotEnableActivateGoalAreas decl=void  BotEnableActivateGoalAreas ( bot_activategoal_t * activategoal,  int  enable);
name=BotIsGoingToActivateEntity decl=int  BotIsGoingToActivateEntity ( bot_state_t * bs,  int  entitynum);
name=BotGetActivateGoal decl=int  BotGetActivateGoal ( bot_state_t * bs,  int  entitynum,  bot_activategoal_t * activategoal);
name=BotGoForActivateGoal decl=int  BotGoForActivateGoal ( bot_state_t * bs,  bot_activategoal_t * activategoal);
name=BotPrintActivateGoalInfo decl=void  BotPrintActivateGoalInfo ( bot_state_t * bs,  bot_activategoal_t * activategoal,  int  bspent);
name=BotRandomMove decl=void  BotRandomMove ( bot_state_t * bs,  bot_moveresult_t * moveresult);
name=BotAIBlocked decl=void  BotAIBlocked ( bot_state_t * bs,  bot_moveresult_t * moveresult,  int  activate);
name=BotAIPredictObstacles decl=int  BotAIPredictObstacles ( bot_state_t * bs,  bot_goal_t * goal);
name=BotCheckConsoleMessages decl=void  BotCheckConsoleMessages ( bot_state_t * bs);
name=BotCheckForGrenades decl=void  BotCheckForGrenades ( bot_state_t * bs,  entityState_t * state);
name=BotCheckEvents decl=void  BotCheckEvents ( bot_state_t * bs,  entityState_t * state);
name=BotCheckSnapshot decl=void  BotCheckSnapshot ( bot_state_t * bs);
name=BotCheckAir decl=void  BotCheckAir ( bot_state_t * bs);
name=BotAlternateRoute decl=bot_goal_t * BotAlternateRoute ( bot_state_t * bs,  bot_goal_t * goal);
name=BotGetAlternateRouteGoal decl=int  BotGetAlternateRouteGoal ( bot_state_t * bs,  int  base);
name=BotSetupAlternativeRouteGoals decl=void  BotSetupAlternativeRouteGoals ();
name=BotDeathmatchAI decl=void  BotDeathmatchAI ( bot_state_t * bs,  float  thinktime);
name=BotSetEntityNumForGoalWithModel decl=void  BotSetEntityNumForGoalWithModel ( bot_goal_t * goal,  int  eType,  char * modelname);
name=BotSetEntityNumForGoal decl=void  BotSetEntityNumForGoal ( bot_goal_t * goal,  char * classname);
name=BotGoalForBSPEntity decl=int  BotGoalForBSPEntity ( char * classname,  bot_goal_t * goal);
name=BotSetupDeathmatchAI decl=void  BotSetupDeathmatchAI ();
name=BotShutdownDeathmatchAI decl=void  BotShutdownDeathmatchAI ();
name=BotAI_Print decl=void  BotAI_Print ( int  type,  char * fmt);
name=BotAI_Trace decl=void  BotAI_Trace ( bsp_trace_t * bsptrace,  vec_t * start,  vec_t * mins,  vec_t * maxs,  vec_t * end,  int  passent,  int  contentmask);
name=BotAI_GetClientState decl=int  BotAI_GetClientState ( int  clientNum,  playerState_t * state);
name=BotAI_GetEntityState decl=int  BotAI_GetEntityState ( int  entityNum,  entityState_t * state);
name=BotAI_GetSnapshotEntity decl=int  BotAI_GetSnapshotEntity ( int  clientNum,  int  sequence,  entityState_t * state);
name=BotAI_BotInitialChat decl=void  BotAI_BotInitialChat ( bot_state_t * bs,  char * type);
name=BotTestAAS decl=void  BotTestAAS ( vec_t * origin);
name=BotReportStatus decl=void  BotReportStatus ( bot_state_t * bs);
name=BotTeamplayReport decl=void  BotTeamplayReport ();
name=BotSetInfoConfigString decl=void  BotSetInfoConfigString ( bot_state_t * bs);
name=BotUpdateInfoConfigStrings decl=void  BotUpdateInfoConfigStrings ();
name=BotInterbreedBots decl=void  BotInterbreedBots ();
name=BotWriteInterbreeded decl=void  BotWriteInterbreeded ( char * filename);
name=BotInterbreedEndMatch decl=void  BotInterbreedEndMatch ();
name=BotInterbreeding decl=void  BotInterbreeding ();
name=BotEntityInfo decl=void  BotEntityInfo ( int  entnum,  aas_entityinfo_t * info);
name=NumBots decl=int  NumBots ();
name=BotTeamLeader decl=int  BotTeamLeader ( bot_state_t * bs);
name=AngleDifference decl=float  AngleDifference ( float  ang1,  float  ang2);
name=BotChangeViewAngle decl=float  BotChangeViewAngle ( float  angle,  float  ideal_angle,  float  speed);
name=BotChangeViewAngles decl=void  BotChangeViewAngles ( bot_state_t * bs,  float  thinktime);
name=BotInputToUserCommand decl=void  BotInputToUserCommand ( bot_input_t * bi,  usercmd_t * ucmd,  int * delta_angles,  int  time___0);
name=BotUpdateInput decl=void  BotUpdateInput ( bot_state_t * bs,  int  time___0,  int  elapsed_time);
name=BotAIRegularUpdate decl=void  BotAIRegularUpdate ();
name=RemoveColorEscapeSequences decl=void  RemoveColorEscapeSequences ( char * text);
name=BotAI decl=int  BotAI ( int  client,  float  thinktime);
name=BotScheduleBotThink decl=void  BotScheduleBotThink ();
name=BotWriteSessionData decl=void  BotWriteSessionData ( bot_state_t * bs);
name=BotReadSessionData decl=void  BotReadSessionData ( bot_state_t * bs);
name=BotAISetupClient decl=int  BotAISetupClient ( int  client,  struct bot_settings_s * settings,  qboolean  restart);
name=BotAIShutdownClient decl=int  BotAIShutdownClient ( int  client,  qboolean  restart);
name=BotResetState decl=void  BotResetState ( bot_state_t * bs);
name=BotAILoadMap decl=int  BotAILoadMap ( int  restart);
name=BotAIStartFrame decl=int  BotAIStartFrame ( int  time___0);
name=BotInitLibrary decl=int  BotInitLibrary ();
name=BotAISetup decl=int  BotAISetup ( int  restart);
name=BotAIShutdown decl=int  BotAIShutdown ( int  restart);
name=BotValidTeamLeader decl=int  BotValidTeamLeader ( bot_state_t * bs);
name=BotNumTeamMates decl=int  BotNumTeamMates ( bot_state_t * bs);
name=BotClientTravelTimeToGoal decl=int  BotClientTravelTimeToGoal ( int  client,  bot_goal_t * goal);
name=BotSortTeamMatesByBaseTravelTime decl=int  BotSortTeamMatesByBaseTravelTime ( bot_state_t * bs,  int * teammates,  int  maxteammates);
name=BotSetTeamMateTaskPreference decl=void  BotSetTeamMateTaskPreference ( bot_state_t * bs,  int  teammate,  int  preference);
name=BotGetTeamMateTaskPreference decl=int  BotGetTeamMateTaskPreference ( bot_state_t * bs,  int  teammate);
name=BotSortTeamMatesByTaskPreference decl=int  BotSortTeamMatesByTaskPreference ( bot_state_t * bs,  int * teammates,  int  numteammates);
name=BotSayTeamOrderAlways decl=void  BotSayTeamOrderAlways ( bot_state_t * bs,  int  toclient);
name=BotSayTeamOrder decl=void  BotSayTeamOrder ( bot_state_t * bs,  int  toclient);
name=BotVoiceChat decl=void  BotVoiceChat ( bot_state_t * bs,  int  toclient,  char * voicechat);
name=BotVoiceChatOnly decl=void  BotVoiceChatOnly ( bot_state_t * bs,  int  toclient,  char * voicechat);
name=BotSayVoiceTeamOrder decl=void  BotSayVoiceTeamOrder ( bot_state_t * bs,  int  toclient,  char * voicechat);
name=BotCTFOrders_BothFlagsNotAtBase decl=void  BotCTFOrders_BothFlagsNotAtBase ( bot_state_t * bs);
name=BotCTFOrders_FlagNotAtBase decl=void  BotCTFOrders_FlagNotAtBase ( bot_state_t * bs);
name=BotCTFOrders_EnemyFlagNotAtBase decl=void  BotCTFOrders_EnemyFlagNotAtBase ( bot_state_t * bs);
name=BotCTFOrders_BothFlagsAtBase decl=void  BotCTFOrders_BothFlagsAtBase ( bot_state_t * bs);
name=BotCTFOrders decl=void  BotCTFOrders ( bot_state_t * bs);
name=BotCreateGroup decl=void  BotCreateGroup ( bot_state_t * bs,  int * teammates,  int  groupsize);
name=BotTeamOrders decl=void  BotTeamOrders ( bot_state_t * bs);
name=FindHumanTeamLeader decl=int  FindHumanTeamLeader ( bot_state_t * bs);
name=BotTeamAI decl=void  BotTeamAI ( bot_state_t * bs);
name=BotVoiceChat_GetFlag decl=void  BotVoiceChat_GetFlag ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_Offense decl=void  BotVoiceChat_Offense ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_Defend decl=void  BotVoiceChat_Defend ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_DefendFlag decl=void  BotVoiceChat_DefendFlag ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_Patrol decl=void  BotVoiceChat_Patrol ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_Camp decl=void  BotVoiceChat_Camp ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_FollowMe decl=void  BotVoiceChat_FollowMe ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_FollowFlagCarrier decl=void  BotVoiceChat_FollowFlagCarrier ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_ReturnFlag decl=void  BotVoiceChat_ReturnFlag ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_StartLeader decl=void  BotVoiceChat_StartLeader ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_StopLeader decl=void  BotVoiceChat_StopLeader ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_WhoIsLeader decl=void  BotVoiceChat_WhoIsLeader ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_WantOnDefense decl=void  BotVoiceChat_WantOnDefense ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_WantOnOffense decl=void  BotVoiceChat_WantOnOffense ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChat_Dummy decl=void  BotVoiceChat_Dummy ( bot_state_t * bs,  int  client,  int  mode);
name=BotVoiceChatCommand decl=int  BotVoiceChatCommand ( bot_state_t * bs,  int  mode,  char * voiceChat);
name=BG_FindItemForPowerup decl=gitem_t * BG_FindItemForPowerup ( powerup_t  pw);
name=BG_FindItemForHoldable decl=gitem_t * BG_FindItemForHoldable ( holdable_t  pw);
name=BG_FindItemForWeapon decl=gitem_t * BG_FindItemForWeapon ( weapon_t  weapon);
name=BG_FindItem decl=gitem_t * BG_FindItem ( char const   * pickupName);
name=BG_PlayerTouchesItem decl=qboolean  BG_PlayerTouchesItem ( playerState_t * ps,  entityState_t * item,  int  atTime);
name=BG_CanItemBeGrabbed decl=qboolean  BG_CanItemBeGrabbed ( int  gametype,  entityState_t const   * ent,  playerState_t const   * ps);
name=BG_EvaluateTrajectory decl=void  BG_EvaluateTrajectory ( trajectory_t const   * tr,  int  atTime,  vec_t * result);
name=BG_EvaluateTrajectoryDelta decl=void  BG_EvaluateTrajectoryDelta ( trajectory_t const   * tr,  int  atTime,  vec_t * result);
name=BG_AddPredictableEventToPlayerstate decl=void  BG_AddPredictableEventToPlayerstate ( int  newEvent,  int  eventParm,  playerState_t * ps);
name=BG_TouchJumpPad decl=void  BG_TouchJumpPad ( playerState_t * ps,  entityState_t * jumppad);
name=BG_PlayerStateToEntityState decl=void  BG_PlayerStateToEntityState ( playerState_t * ps,  entityState_t * s,  qboolean  snap);
name=BG_PlayerStateToEntityStateExtraPolate decl=void  BG_PlayerStateToEntityStateExtraPolate ( playerState_t * ps,  entityState_t * s,  int  time___0,  qboolean  snap);
name=VectorLength decl=vec_t  VectorLength ( vec_t * v);
name=PM_AddEvent decl=void  PM_AddEvent ( int  newEvent);
name=PM_AddTouchEnt decl=void  PM_AddTouchEnt ( int  entityNum);
name=PM_StartTorsoAnim decl=void  PM_StartTorsoAnim ( int  anim);
name=PM_StartLegsAnim decl=void  PM_StartLegsAnim ( int  anim);
name=PM_ContinueLegsAnim decl=void  PM_ContinueLegsAnim ( int  anim);
name=PM_ContinueTorsoAnim decl=void  PM_ContinueTorsoAnim ( int  anim);
name=PM_ForceLegsAnim decl=void  PM_ForceLegsAnim ( int  anim);
name=PM_ClipVelocity decl=void  PM_ClipVelocity ( vec_t * in,  vec_t * normal,  vec_t * out,  float  overbounce);
name=PM_Friction decl=void  PM_Friction ();
name=PM_Accelerate decl=void  PM_Accelerate ( vec_t * wishdir,  float  wishspeed,  float  accel);
name=PM_CmdScale decl=float  PM_CmdScale ( usercmd_t * cmd);
name=PM_SetMovementDir decl=void  PM_SetMovementDir ();
name=PM_CheckJump decl=qboolean  PM_CheckJump ();
name=PM_CheckWaterJump decl=qboolean  PM_CheckWaterJump ();
name=PM_WaterJumpMove decl=void  PM_WaterJumpMove ();
name=PM_WaterMove decl=void  PM_WaterMove ();
name=PM_FlyMove decl=void  PM_FlyMove ();
name=PM_AirMove decl=void  PM_AirMove ();
name=PM_GrappleMove decl=void  PM_GrappleMove ();
name=PM_WalkMove decl=void  PM_WalkMove ();
name=PM_DeadMove decl=void  PM_DeadMove ();
name=PM_NoclipMove decl=void  PM_NoclipMove ();
name=PM_FootstepForSurface decl=int  PM_FootstepForSurface ();
name=PM_CrashLand decl=void  PM_CrashLand ();
name=PM_CorrectAllSolid decl=int  PM_CorrectAllSolid ( trace_t * trace);
name=PM_GroundTraceMissed decl=void  PM_GroundTraceMissed ();
name=PM_GroundTrace decl=void  PM_GroundTrace ();
name=PM_SetWaterLevel decl=void  PM_SetWaterLevel ();
name=PM_CheckDuck decl=void  PM_CheckDuck ();
name=PM_Footsteps decl=void  PM_Footsteps ();
name=PM_WaterEvents decl=void  PM_WaterEvents ();
name=PM_BeginWeaponChange decl=void  PM_BeginWeaponChange ( int  weapon);
name=PM_FinishWeaponChange decl=void  PM_FinishWeaponChange ();
name=PM_TorsoAnimation decl=void  PM_TorsoAnimation ();
name=PM_Weapon decl=void  PM_Weapon ();
name=PM_Animate decl=void  PM_Animate ();
name=PM_DropTimers decl=void  PM_DropTimers ();
name=PM_UpdateViewAngles decl=void  PM_UpdateViewAngles ( playerState_t * ps,  usercmd_t const   * cmd);
name=PmoveSingle decl=void  PmoveSingle ( pmove_t * pmove);
name=Pmove decl=void  Pmove ( pmove_t * pmove);
name=CrossProduct decl=void  CrossProduct ( vec_t * v1,  vec_t * v2,  vec_t * cross);
name=PM_SlideMove decl=qboolean  PM_SlideMove ( qboolean  gravity);
name=PM_StepSlideMove decl=void  PM_StepSlideMove ( qboolean  gravity);
name=P_DamageFeedback decl=void  P_DamageFeedback ( gentity_t * player);
name=P_WorldEffects decl=void  P_WorldEffects ( gentity_t * ent);
name=G_SetClientSound decl=void  G_SetClientSound ( gentity_t * ent);
name=ClientImpacts decl=void  ClientImpacts ( gentity_t * ent,  pmove_t * pm);
name=G_TouchTriggers decl=void  G_TouchTriggers ( gentity_t * ent);
name=SpectatorThink decl=void  SpectatorThink ( gentity_t * ent,  usercmd_t * ucmd);
name=ClientInactivityTimer decl=qboolean  ClientInactivityTimer ( gclient_t * client);
name=ClientTimerActions decl=void  ClientTimerActions ( gentity_t * ent,  int  msec);
name=ClientIntermissionThink decl=void  ClientIntermissionThink ( gclient_t * client);
name=ClientEvents decl=void  ClientEvents ( gentity_t * ent,  int  oldEventSequence);
name=SendPendingPredictableEvents decl=void  SendPendingPredictableEvents ( playerState_t * ps);
name=ClientThink_real decl=void  ClientThink_real ( gentity_t * ent);
name=ClientThink decl=void  ClientThink ( int  clientNum);
name=G_RunClient decl=void  G_RunClient ( gentity_t * ent);
name=SpectatorClientEndFrame decl=void  SpectatorClientEndFrame ( gentity_t * ent);
name=ClientEndFrame decl=void  ClientEndFrame ( gentity_t * ent);
name=UpdateTournamentInfo decl=void  UpdateTournamentInfo ();
name=SpawnModelOnVictoryPad decl=gentity_t * SpawnModelOnVictoryPad ( gentity_t * pad,  vec_t * offset,  gentity_t * ent,  int  place);
name=CelebrateStop decl=void  CelebrateStop ( gentity_t * player);
name=CelebrateStart decl=void  CelebrateStart ( gentity_t * player);
name=PodiumPlacementThink decl=void  PodiumPlacementThink ( gentity_t * podium);
name=SpawnPodium decl=gentity_t * SpawnPodium ();
name=SpawnModelsOnVictoryPads decl=void  SpawnModelsOnVictoryPads ();
name=Svcmd_AbortPodium_f decl=void  Svcmd_AbortPodium_f ();
name=trap_Cvar_VariableValue decl=float  trap_Cvar_VariableValue ( char const   * var_name);
name=G_ParseInfos decl=int  G_ParseInfos ( char * buf,  int  max,  char ** infos);
name=G_LoadArenasFromFile decl=void  G_LoadArenasFromFile ( char * filename);
name=G_LoadArenas decl=void  G_LoadArenas ();
name=G_GetArenaInfoByMap decl=char const   * G_GetArenaInfoByMap ( char const   * map);
name=PlayerIntroSound decl=void  PlayerIntroSound ( char const   * modelAndSkin);
name=G_AddRandomBot decl=void  G_AddRandomBot ( int  team);
name=G_RemoveRandomBot decl=int  G_RemoveRandomBot ( int  team);
name=G_CountHumanPlayers decl=int  G_CountHumanPlayers ( int  team);
name=G_CountBotPlayers decl=int  G_CountBotPlayers ( int  team);
name=G_CheckMinimumPlayers decl=void  G_CheckMinimumPlayers ();
name=G_CheckBotSpawn decl=void  G_CheckBotSpawn ();
name=AddBotToSpawnQueue decl=void  AddBotToSpawnQueue ( int  clientNum,  int  delay);
name=G_RemoveQueuedBotBegin decl=void  G_RemoveQueuedBotBegin ( int  clientNum);
name=G_BotConnect decl=qboolean  G_BotConnect ( int  clientNum,  qboolean  restart);
name=G_AddBot decl=void  G_AddBot ( char const   * name,  float  skill,  char const   * team,  int  delay,  char * altname);
name=Svcmd_AddBot_f decl=void  Svcmd_AddBot_f ();
name=Svcmd_BotList_f decl=void  Svcmd_BotList_f ();
name=G_SpawnBots decl=void  G_SpawnBots ( char * botList,  int  baseDelay);
name=G_LoadBotsFromFile decl=void  G_LoadBotsFromFile ( char * filename);
name=G_LoadBots decl=void  G_LoadBots ();
name=G_GetBotInfoByNumber decl=char * G_GetBotInfoByNumber ( int  num);
name=G_GetBotInfoByName decl=char * G_GetBotInfoByName ( char const   * name);
name=G_InitBots decl=void  G_InitBots ( qboolean  restart);
name=VectorLength decl=vec_t  VectorLength ( vec_t * v);
name=SP_info_player_deathmatch decl=void  SP_info_player_deathmatch ( gentity_t * ent);
name=SP_info_player_start decl=void  SP_info_player_start ( gentity_t * ent);
name=SP_info_player_intermission decl=void  SP_info_player_intermission ( gentity_t * ent);
name=SpotWouldTelefrag decl=qboolean  SpotWouldTelefrag ( gentity_t * spot);
name=SelectNearestDeathmatchSpawnPoint decl=gentity_t * SelectNearestDeathmatchSpawnPoint ( vec_t * from);
name=SelectRandomDeathmatchSpawnPoint decl=gentity_t * SelectRandomDeathmatchSpawnPoint ();
name=SelectRandomFurthestSpawnPoint decl=gentity_t * SelectRandomFurthestSpawnPoint ( vec_t * avoidPoint,  vec_t * origin,  vec_t * angles);
name=SelectSpawnPoint decl=gentity_t * SelectSpawnPoint ( vec_t * avoidPoint,  vec_t * origin,  vec_t * angles);
name=SelectInitialSpawnPoint decl=gentity_t * SelectInitialSpawnPoint ( vec_t * origin,  vec_t * angles);
name=SelectSpectatorSpawnPoint decl=gentity_t * SelectSpectatorSpawnPoint ( vec_t * origin,  vec_t * angles);
name=InitBodyQue decl=void  InitBodyQue ();
name=BodySink decl=void  BodySink ( gentity_t * ent);
name=CopyToBodyQue decl=void  CopyToBodyQue ( gentity_t * ent);
name=SetClientViewAngle decl=void  SetClientViewAngle ( gentity_t * ent,  vec_t * angle);
name=respawn decl=void  respawn ( gentity_t * ent);
name=TeamCount decl=team_t  TeamCount ( int  ignoreClientNum,  int  team);
name=TeamLeader decl=int  TeamLeader ( int  team);
name=PickTeam decl=team_t  PickTeam ( int  ignoreClientNum);
name=ClientCleanName decl=void  ClientCleanName ( char const   * in,  char * out,  int  outSize);
name=ClientUserinfoChanged decl=void  ClientUserinfoChanged ( int  clientNum);
name=ClientConnect decl=char * ClientConnect ( int  clientNum,  qboolean  firstTime,  qboolean  isBot);
name=ClientBegin decl=void  ClientBegin ( int  clientNum);
name=ClientSpawn decl=void  ClientSpawn ( gentity_t * ent);
name=ClientDisconnect decl=void  ClientDisconnect ( int  clientNum);
name=DeathmatchScoreboardMessage decl=void  DeathmatchScoreboardMessage ( gentity_t * ent);
name=Cmd_Score_f decl=void  Cmd_Score_f ( gentity_t * ent);
name=CheatsOk decl=qboolean  CheatsOk ( gentity_t * ent);
name=ConcatArgs decl=char * ConcatArgs ( int  start);
name=SanitizeString decl=void  SanitizeString ( char * in,  char * out);
name=ClientNumberFromString decl=int  ClientNumberFromString ( gentity_t * to,  char * s);
name=Cmd_Give_f decl=void  Cmd_Give_f ( gentity_t * ent);
name=Cmd_God_f decl=void  Cmd_God_f ( gentity_t * ent);
name=Cmd_Notarget_f decl=void  Cmd_Notarget_f ( gentity_t * ent);
name=Cmd_Noclip_f decl=void  Cmd_Noclip_f ( gentity_t * ent);
name=Cmd_LevelShot_f decl=void  Cmd_LevelShot_f ( gentity_t * ent);
name=Cmd_TeamTask_f decl=void  Cmd_TeamTask_f ( gentity_t * ent);
name=Cmd_Kill_f decl=void  Cmd_Kill_f ( gentity_t * ent);
name=BroadcastTeamChange decl=void  BroadcastTeamChange ( gclient_t * client,  int  oldTeam);
name=SetTeam decl=void  SetTeam ( gentity_t * ent,  char * s);
name=StopFollowing decl=void  StopFollowing ( gentity_t * ent);
name=Cmd_Team_f decl=void  Cmd_Team_f ( gentity_t * ent);
name=Cmd_Follow_f decl=void  Cmd_Follow_f ( gentity_t * ent);
name=Cmd_FollowCycle_f decl=void  Cmd_FollowCycle_f ( gentity_t * ent,  int  dir);
name=G_SayTo decl=void  G_SayTo ( gentity_t * ent,  gentity_t * other,  int  mode,  int  color,  char const   * name,  char const   * message);
name=G_Say decl=void  G_Say ( gentity_t * ent,  gentity_t * target,  int  mode,  char const   * chatText);
name=Cmd_Say_f decl=void  Cmd_Say_f ( gentity_t * ent,  int  mode,  qboolean  arg0);
name=Cmd_Tell_f decl=void  Cmd_Tell_f ( gentity_t * ent);
name=G_VoiceTo decl=void  G_VoiceTo ( gentity_t * ent,  gentity_t * other,  int  mode,  char const   * id,  qboolean  voiceonly);
name=G_Voice decl=void  G_Voice ( gentity_t * ent,  gentity_t * target,  int  mode,  char const   * id,  qboolean  voiceonly);
name=Cmd_Voice_f decl=void  Cmd_Voice_f ( gentity_t * ent,  int  mode,  qboolean  arg0,  qboolean  voiceonly);
name=Cmd_VoiceTell_f decl=void  Cmd_VoiceTell_f ( gentity_t * ent,  qboolean  voiceonly);
name=Cmd_VoiceTaunt_f decl=void  Cmd_VoiceTaunt_f ( gentity_t * ent);
name=Cmd_GameCommand_f decl=void  Cmd_GameCommand_f ( gentity_t * ent);
name=Cmd_Where_f decl=void  Cmd_Where_f ( gentity_t * ent);
name=Cmd_CallVote_f decl=void  Cmd_CallVote_f ( gentity_t * ent);
name=Cmd_Vote_f decl=void  Cmd_Vote_f ( gentity_t * ent);
name=Cmd_CallTeamVote_f decl=void  Cmd_CallTeamVote_f ( gentity_t * ent);
name=Cmd_TeamVote_f decl=void  Cmd_TeamVote_f ( gentity_t * ent);
name=Cmd_SetViewpos_f decl=void  Cmd_SetViewpos_f ( gentity_t * ent);
name=Cmd_Stats_f decl=void  Cmd_Stats_f ( gentity_t * ent);
name=ClientCommand decl=void  ClientCommand ( int  clientNum);
name=VectorLength decl=vec_t  VectorLength ( vec_t * v);
name=ScorePlum decl=void  ScorePlum ( gentity_t * ent,  vec_t * origin,  int  score);
name=AddScore decl=void  AddScore ( gentity_t * ent,  vec_t * origin,  int  score);
name=TossClientItems decl=void  TossClientItems ( gentity_t * self);
name=LookAtKiller decl=void  LookAtKiller ( gentity_t * self,  gentity_t * inflictor,  gentity_t * attacker);
name=GibEntity decl=void  GibEntity ( gentity_t * self,  int  killer);
name=body_die decl=void  body_die ( gentity_t * self,  gentity_t * inflictor,  gentity_t * attacker,  int  damage,  int  meansOfDeath);
name=CheckAlmostCapture decl=void  CheckAlmostCapture ( gentity_t * self,  gentity_t * attacker);
name=CheckAlmostScored decl=void  CheckAlmostScored ( gentity_t * self,  gentity_t * attacker);
name=player_die decl=void  player_die ( gentity_t * self,  gentity_t * inflictor,  gentity_t * attacker,  int  damage,  int  meansOfDeath);
name=CheckArmor decl=int  CheckArmor ( gentity_t * ent,  int  damage,  int  dflags);
name=RaySphereIntersections decl=int  RaySphereIntersections ( vec_t * origin,  float  radius,  vec_t * point,  vec_t * dir,  vec3_t * intersections);
name=G_Damage decl=void  G_Damage ( gentity_t * targ,  gentity_t * inflictor,  gentity_t * attacker,  vec_t * dir,  vec_t * point,  int  damage,  int  dflags,  int  mod);
name=CanDamage decl=qboolean  CanDamage ( gentity_t * targ,  vec_t * origin);
name=G_RadiusDamage decl=qboolean  G_RadiusDamage ( vec_t * origin,  gentity_t * attacker,  float  damage,  float  radius,  gentity_t * ignore,  int  mod);
name=Pickup_Powerup decl=int  Pickup_Powerup ( gentity_t * ent,  gentity_t * other);
name=Pickup_Holdable decl=int  Pickup_Holdable ( gentity_t * ent,  gentity_t * other);
name=Add_Ammo decl=void  Add_Ammo ( gentity_t * ent,  int  weapon,  int  count);
name=Pickup_Ammo decl=int  Pickup_Ammo ( gentity_t * ent,  gentity_t * other);
name=Pickup_Weapon decl=int  Pickup_Weapon ( gentity_t * ent,  gentity_t * other);
name=Pickup_Health decl=int  Pickup_Health ( gentity_t * ent,  gentity_t * other);
name=Pickup_Armor decl=int  Pickup_Armor ( gentity_t * ent,  gentity_t * other);
name=RespawnItem decl=void  RespawnItem ( gentity_t * ent);
name=Touch_Item decl=void  Touch_Item ( gentity_t * ent,  gentity_t * other,  trace_t * trace);
name=LaunchItem decl=gentity_t * LaunchItem ( gitem_t * item,  vec_t * origin,  vec_t * velocity);
name=Drop_Item decl=gentity_t * Drop_Item ( gentity_t * ent,  gitem_t * item,  float  angle);
name=Use_Item decl=void  Use_Item ( gentity_t * ent,  gentity_t * other,  gentity_t * activator);
name=FinishSpawningItem decl=void  FinishSpawningItem ( gentity_t * ent);
name=G_CheckTeamItems decl=void  G_CheckTeamItems ();
name=ClearRegisteredItems decl=void  ClearRegisteredItems ();
name=RegisterItem decl=void  RegisterItem ( gitem_t * item);
name=SaveRegisteredItems decl=void  SaveRegisteredItems ();
name=G_ItemDisabled decl=int  G_ItemDisabled ( gitem_t * item);
name=G_SpawnItem decl=void  G_SpawnItem ( gentity_t * ent,  gitem_t * item);
name=G_BounceItem decl=void  G_BounceItem ( gentity_t * ent,  trace_t * trace);
name=G_RunItem decl=void  G_RunItem ( gentity_t * ent);
name=qagame_vmMain decl=int  qagame_vmMain ( int  command,  int  arg0,  int  arg1,  int  arg2,  int  arg3,  int  arg4,  int  arg5,  int  arg6,  int  arg7,  int  arg8,  int  arg9,  int  arg10,  int  arg11);
name=G_Printf decl=void  G_Printf ( char const   * fmt);
name=G_Error decl=void  G_Error ( char const   * fmt);
name=G_FindTeams decl=void  G_FindTeams ();
name=G_RemapTeamShaders decl=void  G_RemapTeamShaders ();
name=G_RegisterCvars decl=void  G_RegisterCvars ();
name=G_UpdateCvars decl=void  G_UpdateCvars ();
name=G_InitGame decl=void  G_InitGame ( int  levelTime,  int  randomSeed,  int  restart);
name=G_ShutdownGame decl=void  G_ShutdownGame ( int  restart);
name=AddTournamentPlayer decl=void  AddTournamentPlayer ();
name=RemoveTournamentLoser decl=void  RemoveTournamentLoser ();
name=RemoveTournamentWinner decl=void  RemoveTournamentWinner ();
name=AdjustTournamentScores decl=void  AdjustTournamentScores ();
name=SortRanks decl=int  SortRanks ( void const   * a,  void const   * b);
name=CalculateRanks decl=void  CalculateRanks ();
name=SendScoreboardMessageToAllClients decl=void  SendScoreboardMessageToAllClients ();
name=MoveClientToIntermission decl=void  MoveClientToIntermission ( gentity_t * ent);
name=FindIntermissionPoint decl=void  FindIntermissionPoint ();
name=BeginIntermission decl=void  BeginIntermission ();
name=ExitLevel decl=void  ExitLevel ();
name=G_LogPrintf decl=void  G_LogPrintf ( char const   * fmt);
name=LogExit decl=void  LogExit ( char const   * string);
name=CheckIntermissionExit decl=void  CheckIntermissionExit ();
name=ScoreIsTied decl=qboolean  ScoreIsTied ();
name=CheckExitRules decl=void  CheckExitRules ();
name=CheckTournament decl=void  CheckTournament ();
name=CheckVote decl=void  CheckVote ();
name=PrintTeam decl=void  PrintTeam ( int  team,  char * message);
name=SetLeader decl=void  SetLeader ( int  team,  int  client);
name=CheckTeamLeader decl=void  CheckTeamLeader ( int  team);
name=CheckTeamVote decl=void  CheckTeamVote ( int  team);
name=CheckCvars decl=void  CheckCvars ();
name=G_RunThink decl=void  G_RunThink ( gentity_t * ent);
name=G_RunFrame decl=void  G_RunFrame ( int  levelTime);
name=G_Alloc decl=void * G_Alloc ( int  size);
name=G_InitMemory decl=void  G_InitMemory ();
name=Svcmd_GameMem_f decl=void  Svcmd_GameMem_f ();
name=CrossProduct decl=void  CrossProduct ( vec_t * v1,  vec_t * v2,  vec_t * cross);
name=SP_info_camp decl=void  SP_info_camp ( gentity_t * self);
name=SP_info_null decl=void  SP_info_null ( gentity_t * self);
name=SP_info_notnull decl=void  SP_info_notnull ( gentity_t * self);
name=SP_light decl=void  SP_light ( gentity_t * self);
name=TeleportPlayer decl=void  TeleportPlayer ( gentity_t * player,  vec_t * origin,  vec_t * angles);
name=SP_misc_teleporter_dest decl=void  SP_misc_teleporter_dest ( gentity_t * ent);
name=SP_misc_model decl=void  SP_misc_model ( gentity_t * ent);
name=locateCamera decl=void  locateCamera ( gentity_t * ent);
name=SP_misc_portal_surface decl=void  SP_misc_portal_surface ( gentity_t * ent);
name=SP_misc_portal_camera decl=void  SP_misc_portal_camera ( gentity_t * ent);
name=Use_Shooter decl=void  Use_Shooter ( gentity_t * ent,  gentity_t * other,  gentity_t * activator);
name=InitShooter_Finish decl=void  InitShooter_Finish ( gentity_t * ent);
name=InitShooter decl=void  InitShooter ( gentity_t * ent,  int  weapon);
name=SP_shooter_rocket decl=void  SP_shooter_rocket ( gentity_t * ent);
name=SP_shooter_plasma decl=void  SP_shooter_plasma ( gentity_t * ent);
name=SP_shooter_grenade decl=void  SP_shooter_grenade ( gentity_t * ent);
name=VectorLength decl=vec_t  VectorLength ( vec_t * v);
name=G_BounceMissile decl=void  G_BounceMissile ( gentity_t * ent,  trace_t * trace);
name=G_ExplodeMissile decl=void  G_ExplodeMissile ( gentity_t * ent);
name=G_MissileImpact decl=void  G_MissileImpact ( gentity_t * ent,  trace_t * trace);
name=G_RunMissile decl=void  G_RunMissile ( gentity_t * ent);
name=fire_plasma decl=gentity_t * fire_plasma ( gentity_t * self,  vec_t * start,  vec_t * dir);
name=fire_grenade decl=gentity_t * fire_grenade ( gentity_t * self,  vec_t * start,  vec_t * dir);
name=fire_bfg decl=gentity_t * fire_bfg ( gentity_t * self,  vec_t * start,  vec_t * dir);
name=fire_rocket decl=gentity_t * fire_rocket ( gentity_t * self,  vec_t * start,  vec_t * dir);
name=fire_grapple decl=gentity_t * fire_grapple ( gentity_t * self,  vec_t * start,  vec_t * dir);
name=VectorLength decl=vec_t  VectorLength ( vec_t * v);
name=VectorInverse decl=void  VectorInverse ( vec_t * v);
name=G_TestEntityPosition decl=gentity_t * G_TestEntityPosition ( gentity_t * ent);
name=G_CreateRotationMatrix decl=void  G_CreateRotationMatrix ( vec_t * angles,  vec3_t * matrix);
name=G_TransposeMatrix decl=void  G_TransposeMatrix ( vec3_t * matrix,  vec3_t * transpose);
name=G_RotatePoint decl=void  G_RotatePoint ( vec_t * point,  vec3_t * matrix);
name=G_TryPushingEntity decl=qboolean  G_TryPushingEntity ( gentity_t * check,  gentity_t * pusher,  vec_t * move,  vec_t * amove);
name=G_CheckProxMinePosition decl=qboolean  G_CheckProxMinePosition ( gentity_t * check);
name=G_TryPushingProxMine decl=qboolean  G_TryPushingProxMine ( gentity_t * check,  gentity_t * pusher,  vec_t * move,  vec_t * amove);
name=G_MoverPush decl=qboolean  G_MoverPush ( gentity_t * pusher,  vec_t * move,  vec_t * amove,  gentity_t ** obstacle);
name=G_MoverTeam decl=void  G_MoverTeam ( gentity_t * ent);
name=G_RunMover decl=void  G_RunMover ( gentity_t * ent);
name=SetMoverState decl=void  SetMoverState ( gentity_t * ent,  moverState_t  moverState,  int  time___0);
name=MatchTeam decl=void  MatchTeam ( gentity_t * teamLeader,  int  moverState,  int  time___0);
name=ReturnToPos1 decl=void  ReturnToPos1 ( gentity_t * ent);
name=Reached_BinaryMover decl=void  Reached_BinaryMover ( gentity_t * ent);
name=Use_BinaryMover decl=void  Use_BinaryMover ( gentity_t * ent,  gentity_t * other,  gentity_t * activator);
name=InitMover decl=void  InitMover ( gentity_t * ent);
name=Blocked_Door decl=void  Blocked_Door ( gentity_t * ent,  gentity_t * other);
name=Touch_DoorTriggerSpectator decl=void  Touch_DoorTriggerSpectator ( gentity_t * ent,  gentity_t * other,  trace_t * trace);
name=Touch_DoorTrigger decl=void  Touch_DoorTrigger ( gentity_t * ent,  gentity_t * other,  trace_t * trace);
name=Think_SpawnNewDoorTrigger decl=void  Think_SpawnNewDoorTrigger ( gentity_t * ent);
name=Think_MatchTeam decl=void  Think_MatchTeam ( gentity_t * ent);
name=SP_func_door decl=void  SP_func_door ( gentity_t * ent);
name=Touch_Plat decl=void  Touch_Plat ( gentity_t * ent,  gentity_t * other,  trace_t * trace);
name=Touch_PlatCenterTrigger decl=void  Touch_PlatCenterTrigger ( gentity_t * ent,  gentity_t * other,  trace_t * trace);
name=SpawnPlatTrigger decl=void  SpawnPlatTrigger ( gentity_t * ent);
name=SP_func_plat decl=void  SP_func_plat ( gentity_t * ent);
name=Touch_Button decl=void  Touch_Button ( gentity_t * ent,  gentity_t * other,  trace_t * trace);
name=SP_func_button decl=void  SP_func_button ( gentity_t * ent);
name=Think_BeginMoving decl=void  Think_BeginMoving ( gentity_t * ent);
name=Reached_Train decl=void  Reached_Train ( gentity_t * ent);
name=Think_SetupTrainTargets decl=void  Think_SetupTrainTargets ( gentity_t * ent);
name=SP_path_corner decl=void  SP_path_corner ( gentity_t * self);
name=SP_func_train decl=void  SP_func_train ( gentity_t * self);
name=SP_func_static decl=void  SP_func_static ( gentity_t * ent);
name=SP_func_rotating decl=void  SP_func_rotating ( gentity_t * ent);
name=SP_func_bobbing decl=void  SP_func_bobbing ( gentity_t * ent);
name=SP_func_pendulum decl=void  SP_func_pendulum ( gentity_t * ent);
name=G_WriteClientSessionData decl=void  G_WriteClientSessionData ( gclient_t * client);
name=G_ReadSessionData decl=void  G_ReadSessionData ( gclient_t * client);
name=G_InitSessionData decl=void  G_InitSessionData ( gclient_t * client,  char * userinfo);
name=G_InitWorldSession decl=void  G_InitWorldSession ();
name=G_WriteSessionData decl=void  G_WriteSessionData ();
name=G_SpawnString decl=qboolean  G_SpawnString ( char const   * key,  char const   * defaultString,  char ** out);
name=G_SpawnFloat decl=qboolean  G_SpawnFloat ( char const   * key,  char const   * defaultString,  float * out);
name=G_SpawnInt decl=qboolean  G_SpawnInt ( char const   * key,  char const   * defaultString,  int * out);
name=G_SpawnVector decl=qboolean  G_SpawnVector ( char const   * key,  char const   * defaultString,  float * out);
name=SP_item_botroam decl=void  SP_item_botroam ( gentity_t * ent);
name=G_CallSpawn decl=qboolean  G_CallSpawn ( gentity_t * ent);
name=G_NewString decl=char * G_NewString ( char const   * string);
name=G_ParseField decl=void  G_ParseField ( char const   * key,  char const   * value,  gentity_t * ent);
name=G_SpawnGEntityFromSpawnVars decl=void  G_SpawnGEntityFromSpawnVars ();
name=G_AddSpawnVarToken decl=char * G_AddSpawnVarToken ( char const   * string);
name=G_ParseSpawnVars decl=qboolean  G_ParseSpawnVars ();
name=SP_worldspawn decl=void  SP_worldspawn ();
name=G_SpawnEntitiesFromString decl=void  G_SpawnEntitiesFromString ();
name=StringToFilter decl=qboolean  StringToFilter ( char * s,  ipFilter_t * f);
name=UpdateIPBans decl=void  UpdateIPBans ();
name=G_FilterPacket decl=qboolean  G_FilterPacket ( char * from);
name=AddIP decl=void  AddIP ( char * str);
name=G_ProcessIPBans decl=void  G_ProcessIPBans ();
name=Svcmd_AddIP_f decl=void  Svcmd_AddIP_f ();
name=Svcmd_RemoveIP_f decl=void  Svcmd_RemoveIP_f ();
name=Svcmd_EntityList_f decl=void  Svcmd_EntityList_f ();
name=ClientForString decl=gclient_t * ClientForString ( char const   * s);
name=Svcmd_ForceTeam_f decl=void  Svcmd_ForceTeam_f ();
name=ConsoleCommand decl=qboolean  ConsoleCommand ();
name=qagame_dllEntry decl=void  qagame_dllEntry ( int (*)(int arg  , ...) syscallptr);
name=PASSFLOAT decl=int  PASSFLOAT ( float  x);
name=trap_Printf decl=void  trap_Printf ( char const   * fmt);
name=trap_Error decl=void  trap_Error ( char const   * fmt);
name=trap_Milliseconds decl=int  trap_Milliseconds ();
name=trap_Argc decl=int  trap_Argc ();
name=trap_Argv decl=void  trap_Argv ( int  n,  char * buffer,  int  bufferLength);
name=trap_FS_FOpenFile decl=int  trap_FS_FOpenFile ( char const   * qpath,  fileHandle_t * f,  fsMode_t  mode);
name=trap_FS_Read decl=void  trap_FS_Read ( void * buffer,  int  len,  fileHandle_t  f);
name=trap_FS_Write decl=void  trap_FS_Write ( void const   * buffer,  int  len,  fileHandle_t  f);
name=trap_FS_FCloseFile decl=void  trap_FS_FCloseFile ( fileHandle_t  f);
name=trap_FS_GetFileList decl=int  trap_FS_GetFileList ( char const   * path,  char const   * extension,  char * listbuf,  int  bufsize);
name=trap_FS_Seek decl=int  trap_FS_Seek ( fileHandle_t  f,  long  offset,  int  origin);
name=trap_SendConsoleCommand decl=void  trap_SendConsoleCommand ( int  exec_when,  char const   * text);
name=trap_Cvar_Register decl=void  trap_Cvar_Register ( vmCvar_t * cvar,  char const   * var_name,  char const   * value,  int  flags);
name=trap_Cvar_Update decl=void  trap_Cvar_Update ( vmCvar_t * cvar);
name=trap_Cvar_Set decl=void  trap_Cvar_Set ( char const   * var_name,  char const   * value);
name=trap_Cvar_VariableIntegerValue decl=int  trap_Cvar_VariableIntegerValue ( char const   * var_name);
name=trap_Cvar_VariableStringBuffer decl=void  trap_Cvar_VariableStringBuffer ( char const   * var_name,  char * buffer,  int  bufsize);
name=trap_LocateGameData decl=void  trap_LocateGameData ( gentity_t * gEnts,  int  numGEntities,  int  sizeofGEntity_t,  playerState_t * clients,  int  sizeofGClient);
name=trap_DropClient decl=void  trap_DropClient ( int  clientNum,  char const   * reason);
name=trap_SendServerCommand decl=void  trap_SendServerCommand ( int  clientNum,  char const   * text);
name=trap_SetConfigstring decl=void  trap_SetConfigstring ( int  num,  char const   * string);
name=trap_GetConfigstring decl=void  trap_GetConfigstring ( int  num,  char * buffer,  int  bufferSize);
name=trap_GetUserinfo decl=void  trap_GetUserinfo ( int  num,  char * buffer,  int  bufferSize);
name=trap_SetUserinfo decl=void  trap_SetUserinfo ( int  num,  char const   * buffer);
name=trap_GetServerinfo decl=void  trap_GetServerinfo ( char * buffer,  int  bufferSize);
name=trap_SetBrushModel decl=void  trap_SetBrushModel ( gentity_t * ent,  char const   * name);
name=trap_Trace decl=void  trap_Trace ( trace_t * results,  vec_t * start,  vec_t * mins,  vec_t * maxs,  vec_t * end,  int  passEntityNum,  int  contentmask);
name=trap_TraceCapsule decl=void  trap_TraceCapsule ( trace_t * results,  vec_t * start,  vec_t * mins,  vec_t * maxs,  vec_t * end,  int  passEntityNum,  int  contentmask);
name=trap_PointContents decl=int  trap_PointContents ( vec_t * point,  int  passEntityNum);
name=trap_InPVS decl=qboolean  trap_InPVS ( vec_t * p1,  vec_t * p2);
name=trap_InPVSIgnorePortals decl=qboolean  trap_InPVSIgnorePortals ( vec_t * p1,  vec_t * p2);
name=trap_AdjustAreaPortalState decl=void  trap_AdjustAreaPortalState ( gentity_t * ent,  qboolean  open);
name=trap_AreasConnected decl=qboolean  trap_AreasConnected ( int  area1,  int  area2);
name=trap_LinkEntity decl=void  trap_LinkEntity ( gentity_t * ent);
name=trap_UnlinkEntity decl=void  trap_UnlinkEntity ( gentity_t * ent);
name=trap_EntitiesInBox decl=int  trap_EntitiesInBox ( vec_t * mins,  vec_t * maxs,  int * list,  int  maxcount);
name=trap_EntityContact decl=qboolean  trap_EntityContact ( vec_t * mins,  vec_t * maxs,  gentity_t const   * ent);
name=trap_EntityContactCapsule decl=qboolean  trap_EntityContactCapsule ( vec_t * mins,  vec_t * maxs,  gentity_t const   * ent);
name=trap_BotAllocateClient decl=int  trap_BotAllocateClient ();
name=trap_BotFreeClient decl=void  trap_BotFreeClient ( int  clientNum);
name=trap_GetUsercmd decl=void  trap_GetUsercmd ( int  clientNum,  usercmd_t * cmd);
name=trap_GetEntityToken decl=qboolean  trap_GetEntityToken ( char * buffer,  int  bufferSize);
name=trap_DebugPolygonCreate decl=int  trap_DebugPolygonCreate ( int  color,  int  numPoints,  vec3_t * points);
name=trap_DebugPolygonDelete decl=void  trap_DebugPolygonDelete ( int  id);
name=trap_RealTime decl=int  trap_RealTime ( qtime_t * qtime);
name=trap_SnapVector decl=void  trap_SnapVector ( float * v);
name=trap_BotLibSetup decl=int  trap_BotLibSetup ();
name=trap_BotLibShutdown decl=int  trap_BotLibShutdown ();
name=trap_BotLibVarSet decl=int  trap_BotLibVarSet ( char * var_name,  char * value);
name=trap_BotLibVarGet decl=int  trap_BotLibVarGet ( char * var_name,  char * value,  int  size);
name=trap_BotLibDefine decl=int  trap_BotLibDefine ( char * string);
name=trap_BotLibStartFrame decl=int  trap_BotLibStartFrame ( float  time___0);
name=trap_BotLibLoadMap decl=int  trap_BotLibLoadMap ( char const   * mapname);
name=trap_BotLibUpdateEntity decl=int  trap_BotLibUpdateEntity ( int  ent,  void * bue);
name=trap_BotLibTest decl=int  trap_BotLibTest ( int  parm0,  char * parm1,  vec_t * parm2,  vec_t * parm3);
name=trap_BotGetSnapshotEntity decl=int  trap_BotGetSnapshotEntity ( int  clientNum,  int  sequence);
name=trap_BotGetServerCommand decl=int  trap_BotGetServerCommand ( int  clientNum,  char * message,  int  size);
name=trap_BotUserCommand decl=void  trap_BotUserCommand ( int  clientNum,  usercmd_t * ucmd);
name=trap_AAS_EntityInfo decl=void  trap_AAS_EntityInfo ( int  entnum,  void * info);
name=trap_AAS_Initialized decl=int  trap_AAS_Initialized ();
name=trap_AAS_PresenceTypeBoundingBox decl=void  trap_AAS_PresenceTypeBoundingBox ( int  presencetype,  vec_t * mins,  vec_t * maxs);
name=trap_AAS_Time decl=float  trap_AAS_Time ();
name=trap_AAS_PointAreaNum decl=int  trap_AAS_PointAreaNum ( vec_t * point);
name=trap_AAS_PointReachabilityAreaIndex decl=int  trap_AAS_PointReachabilityAreaIndex ( vec_t * point);
name=trap_AAS_TraceAreas decl=int  trap_AAS_TraceAreas ( vec_t * start,  vec_t * end,  int * areas,  vec3_t * points,  int  maxareas);
name=trap_AAS_BBoxAreas decl=int  trap_AAS_BBoxAreas ( vec_t * absmins,  vec_t * absmaxs,  int * areas,  int  maxareas);
name=trap_AAS_AreaInfo decl=int  trap_AAS_AreaInfo ( int  areanum,  void * info);
name=trap_AAS_PointContents decl=int  trap_AAS_PointContents ( vec_t * point);
name=trap_AAS_NextBSPEntity decl=int  trap_AAS_NextBSPEntity ( int  ent);
name=trap_AAS_ValueForBSPEpairKey decl=int  trap_AAS_ValueForBSPEpairKey ( int  ent,  char * key,  char * value,  int  size);
name=trap_AAS_VectorForBSPEpairKey decl=int  trap_AAS_VectorForBSPEpairKey ( int  ent,  char * key,  vec_t * v);
name=trap_AAS_FloatForBSPEpairKey decl=int  trap_AAS_FloatForBSPEpairKey ( int  ent,  char * key,  float * value);
name=trap_AAS_IntForBSPEpairKey decl=int  trap_AAS_IntForBSPEpairKey ( int  ent,  char * key,  int * value);
name=trap_AAS_AreaReachability decl=int  trap_AAS_AreaReachability ( int  areanum);
name=trap_AAS_AreaTravelTimeToGoalArea decl=int  trap_AAS_AreaTravelTimeToGoalArea ( int  areanum,  vec_t * origin,  int  goalareanum,  int  travelflags);
name=trap_AAS_EnableRoutingArea decl=int  trap_AAS_EnableRoutingArea ( int  areanum,  int  enable);
name=trap_AAS_PredictRoute decl=int  trap_AAS_PredictRoute ( void * route,  int  areanum,  vec_t * origin,  int  goalareanum,  int  travelflags,  int  maxareas,  int  maxtime,  int  stopevent,  int  stopcontents,  int  stoptfl,  int  stopareanum);
name=trap_AAS_AlternativeRouteGoals decl=int  trap_AAS_AlternativeRouteGoals ( vec_t * start,  int  startareanum,  vec_t * goal,  int  goalareanum,  int  travelflags,  void * altroutegoals,  int  maxaltroutegoals,  int  type);
name=trap_AAS_Swimming decl=int  trap_AAS_Swimming ( vec_t * origin);
name=trap_AAS_PredictClientMovement decl=int  trap_AAS_PredictClientMovement ( void * move,  int  entnum,  vec_t * origin,  int  presencetype,  int  onground,  vec_t * velocity,  vec_t * cmdmove,  int  cmdframes,  int  maxframes,  float  frametime,  int  stopevent,  int  stopareanum,  int  visualize);
name=trap_EA_Say decl=void  trap_EA_Say ( int  client,  char * str);
name=trap_EA_SayTeam decl=void  trap_EA_SayTeam ( int  client,  char * str);
name=trap_EA_Command decl=void  trap_EA_Command ( int  client,  char * command);
name=trap_EA_Action decl=void  trap_EA_Action ( int  client,  int  action);
name=trap_EA_Gesture decl=void  trap_EA_Gesture ( int  client);
name=trap_EA_Talk decl=void  trap_EA_Talk ( int  client);
name=trap_EA_Attack decl=void  trap_EA_Attack ( int  client);
name=trap_EA_Use decl=void  trap_EA_Use ( int  client);
name=trap_EA_Respawn decl=void  trap_EA_Respawn ( int  client);
name=trap_EA_Crouch decl=void  trap_EA_Crouch ( int  client);
name=trap_EA_MoveUp decl=void  trap_EA_MoveUp ( int  client);
name=trap_EA_MoveDown decl=void  trap_EA_MoveDown ( int  client);
name=trap_EA_MoveForward decl=void  trap_EA_MoveForward ( int  client);
name=trap_EA_MoveBack decl=void  trap_EA_MoveBack ( int  client);
name=trap_EA_MoveLeft decl=void  trap_EA_MoveLeft ( int  client);
name=trap_EA_MoveRight decl=void  trap_EA_MoveRight ( int  client);
name=trap_EA_SelectWeapon decl=void  trap_EA_SelectWeapon ( int  client,  int  weapon);
name=trap_EA_Jump decl=void  trap_EA_Jump ( int  client);
name=trap_EA_DelayedJump decl=void  trap_EA_DelayedJump ( int  client);
name=trap_EA_Move decl=void  trap_EA_Move ( int  client,  vec_t * dir,  float  speed);
name=trap_EA_View decl=void  trap_EA_View ( int  client,  vec_t * viewangles);
name=trap_EA_EndRegular decl=void  trap_EA_EndRegular ( int  client,  float  thinktime);
name=trap_EA_GetInput decl=void  trap_EA_GetInput ( int  client,  float  thinktime,  void * input);
name=trap_EA_ResetInput decl=void  trap_EA_ResetInput ( int  client);
name=trap_BotLoadCharacter decl=int  trap_BotLoadCharacter ( char * charfile,  float  skill);
name=trap_BotFreeCharacter decl=void  trap_BotFreeCharacter ( int  character);
name=trap_Characteristic_Float decl=float  trap_Characteristic_Float ( int  character,  int  index___0);
name=trap_Characteristic_BFloat decl=float  trap_Characteristic_BFloat ( int  character,  int  index___0,  float  min,  float  max);
name=trap_Characteristic_Integer decl=int  trap_Characteristic_Integer ( int  character,  int  index___0);
name=trap_Characteristic_BInteger decl=int  trap_Characteristic_BInteger ( int  character,  int  index___0,  int  min,  int  max);
name=trap_Characteristic_String decl=void  trap_Characteristic_String ( int  character,  int  index___0,  char * buf,  int  size);
name=trap_BotAllocChatState decl=int  trap_BotAllocChatState ();
name=trap_BotFreeChatState decl=void  trap_BotFreeChatState ( int  handle);
name=trap_BotQueueConsoleMessage decl=void  trap_BotQueueConsoleMessage ( int  chatstate,  int  type,  char * message);
name=trap_BotRemoveConsoleMessage decl=void  trap_BotRemoveConsoleMessage ( int  chatstate,  int  handle);
name=trap_BotNextConsoleMessage decl=int  trap_BotNextConsoleMessage ( int  chatstate,  void * cm);
name=trap_BotNumConsoleMessages decl=int  trap_BotNumConsoleMessages ( int  chatstate);
name=trap_BotInitialChat decl=void  trap_BotInitialChat ( int  chatstate,  char * type,  int  mcontext,  char * var0,  char * var1,  char * var2,  char * var3,  char * var4,  char * var5,  char * var6,  char * var7);
name=trap_BotNumInitialChats decl=int  trap_BotNumInitialChats ( int  chatstate,  char * type);
name=trap_BotReplyChat decl=int  trap_BotReplyChat ( int  chatstate,  char * message,  int  mcontext,  int  vcontext,  char * var0,  char * var1,  char * var2,  char * var3,  char * var4,  char * var5,  char * var6,  char * var7);
name=trap_BotChatLength decl=int  trap_BotChatLength ( int  chatstate);
name=trap_BotEnterChat decl=void  trap_BotEnterChat ( int  chatstate,  int  client,  int  sendto);
name=trap_BotGetChatMessage decl=void  trap_BotGetChatMessage ( int  chatstate,  char * buf,  int  size);
name=trap_StringContains decl=int  trap_StringContains ( char * str1,  char * str2,  int  casesensitive);
name=trap_BotFindMatch decl=int  trap_BotFindMatch ( char * str,  void * match,  unsigned long  context);
name=trap_BotMatchVariable decl=void  trap_BotMatchVariable ( void * match,  int  variable,  char * buf,  int  size);
name=trap_UnifyWhiteSpaces decl=void  trap_UnifyWhiteSpaces ( char * string);
name=trap_BotReplaceSynonyms decl=void  trap_BotReplaceSynonyms ( char * string,  unsigned long  context);
name=trap_BotLoadChatFile decl=int  trap_BotLoadChatFile ( int  chatstate,  char * chatfile,  char * chatname);
name=trap_BotSetChatGender decl=void  trap_BotSetChatGender ( int  chatstate,  int  gender);
name=trap_BotSetChatName decl=void  trap_BotSetChatName ( int  chatstate,  char * name,  int  client);
name=trap_BotResetGoalState decl=void  trap_BotResetGoalState ( int  goalstate);
name=trap_BotResetAvoidGoals decl=void  trap_BotResetAvoidGoals ( int  goalstate);
name=trap_BotRemoveFromAvoidGoals decl=void  trap_BotRemoveFromAvoidGoals ( int  goalstate,  int  number);
name=trap_BotPushGoal decl=void  trap_BotPushGoal ( int  goalstate,  void * goal);
name=trap_BotPopGoal decl=void  trap_BotPopGoal ( int  goalstate);
name=trap_BotEmptyGoalStack decl=void  trap_BotEmptyGoalStack ( int  goalstate);
name=trap_BotDumpAvoidGoals decl=void  trap_BotDumpAvoidGoals ( int  goalstate);
name=trap_BotDumpGoalStack decl=void  trap_BotDumpGoalStack ( int  goalstate);
name=trap_BotGoalName decl=void  trap_BotGoalName ( int  number,  char * name,  int  size);
name=trap_BotGetTopGoal decl=int  trap_BotGetTopGoal ( int  goalstate,  void * goal);
name=trap_BotGetSecondGoal decl=int  trap_BotGetSecondGoal ( int  goalstate,  void * goal);
name=trap_BotChooseLTGItem decl=int  trap_BotChooseLTGItem ( int  goalstate,  vec_t * origin,  int * inventory,  int  travelflags);
name=trap_BotChooseNBGItem decl=int  trap_BotChooseNBGItem ( int  goalstate,  vec_t * origin,  int * inventory,  int  travelflags,  void * ltg,  float  maxtime);
name=trap_BotTouchingGoal decl=int  trap_BotTouchingGoal ( vec_t * origin,  void * goal);
name=trap_BotItemGoalInVisButNotVisible decl=int  trap_BotItemGoalInVisButNotVisible ( int  viewer,  vec_t * eye,  vec_t * viewangles,  void * goal);
name=trap_BotGetLevelItemGoal decl=int  trap_BotGetLevelItemGoal ( int  index___0,  char * classname,  void * goal);
name=trap_BotGetNextCampSpotGoal decl=int  trap_BotGetNextCampSpotGoal ( int  num,  void * goal);
name=trap_BotGetMapLocationGoal decl=int  trap_BotGetMapLocationGoal ( char * name,  void * goal);
name=trap_BotAvoidGoalTime decl=float  trap_BotAvoidGoalTime ( int  goalstate,  int  number);
name=trap_BotSetAvoidGoalTime decl=void  trap_BotSetAvoidGoalTime ( int  goalstate,  int  number,  float  avoidtime);
name=trap_BotInitLevelItems decl=void  trap_BotInitLevelItems ();
name=trap_BotUpdateEntityItems decl=void  trap_BotUpdateEntityItems ();
name=trap_BotLoadItemWeights decl=int  trap_BotLoadItemWeights ( int  goalstate,  char * filename);
name=trap_BotFreeItemWeights decl=void  trap_BotFreeItemWeights ( int  goalstate);
name=trap_BotInterbreedGoalFuzzyLogic decl=void  trap_BotInterbreedGoalFuzzyLogic ( int  parent1,  int  parent2,  int  child);
name=trap_BotSaveGoalFuzzyLogic decl=void  trap_BotSaveGoalFuzzyLogic ( int  goalstate,  char * filename);
name=trap_BotMutateGoalFuzzyLogic decl=void  trap_BotMutateGoalFuzzyLogic ( int  goalstate,  float  range);
name=trap_BotAllocGoalState decl=int  trap_BotAllocGoalState ( int  state);
name=trap_BotFreeGoalState decl=void  trap_BotFreeGoalState ( int  handle);
name=trap_BotResetMoveState decl=void  trap_BotResetMoveState ( int  movestate);
name=trap_BotAddAvoidSpot decl=void  trap_BotAddAvoidSpot ( int  movestate,  vec_t * origin,  float  radius,  int  type);
name=trap_BotMoveToGoal decl=void  trap_BotMoveToGoal ( void * result,  int  movestate,  void * goal,  int  travelflags);
name=trap_BotMoveInDirection decl=int  trap_BotMoveInDirection ( int  movestate,  vec_t * dir,  float  speed,  int  type);
name=trap_BotResetAvoidReach decl=void  trap_BotResetAvoidReach ( int  movestate);
name=trap_BotResetLastAvoidReach decl=void  trap_BotResetLastAvoidReach ( int  movestate);
name=trap_BotReachabilityArea decl=int  trap_BotReachabilityArea ( vec_t * origin,  int  testground);
name=trap_BotMovementViewTarget decl=int  trap_BotMovementViewTarget ( int  movestate,  void * goal,  int  travelflags,  float  lookahead,  vec_t * target);
name=trap_BotPredictVisiblePosition decl=int  trap_BotPredictVisiblePosition ( vec_t * origin,  int  areanum,  void * goal,  int  travelflags,  vec_t * target);
name=trap_BotAllocMoveState decl=int  trap_BotAllocMoveState ();
name=trap_BotFreeMoveState decl=void  trap_BotFreeMoveState ( int  handle);
name=trap_BotInitMoveState decl=void  trap_BotInitMoveState ( int  handle,  void * initmove);
name=trap_BotChooseBestFightWeapon decl=int  trap_BotChooseBestFightWeapon ( int  weaponstate,  int * inventory);
name=trap_BotGetWeaponInfo decl=void  trap_BotGetWeaponInfo ( int  weaponstate,  int  weapon,  void * weaponinfo);
name=trap_BotLoadWeaponWeights decl=int  trap_BotLoadWeaponWeights ( int  weaponstate,  char * filename);
name=trap_BotAllocWeaponState decl=int  trap_BotAllocWeaponState ();
name=trap_BotFreeWeaponState decl=void  trap_BotFreeWeaponState ( int  weaponstate);
name=trap_BotResetWeaponState decl=void  trap_BotResetWeaponState ( int  weaponstate);
name=trap_GeneticParentsAndChildSelection decl=int  trap_GeneticParentsAndChildSelection ( int  numranks,  float * ranks,  int * parent1,  int * parent2,  int * child);
name=trap_PC_LoadSource decl=int  trap_PC_LoadSource ( char const   * filename);
name=trap_PC_FreeSource decl=int  trap_PC_FreeSource ( int  handle);
name=trap_PC_ReadToken decl=int  trap_PC_ReadToken ( int  handle,  pc_token_t * pc_token);
name=trap_PC_SourceFileAndLine decl=int  trap_PC_SourceFileAndLine ( int  handle,  char * filename,  int * line);
name=Use_Target_Give decl=void  Use_Target_Give ( gentity_t * ent,  gentity_t * other,  gentity_t * activator);
name=SP_target_give decl=void  SP_target_give ( gentity_t * ent);
name=Use_target_remove_powerups decl=void  Use_target_remove_powerups ( gentity_t * ent,  gentity_t * other,  gentity_t * activator);
name=SP_target_remove_powerups decl=void  SP_target_remove_powerups ( gentity_t * ent);
name=Think_Target_Delay decl=void  Think_Target_Delay ( gentity_t * ent);
name=Use_Target_Delay decl=void  Use_Target_Delay ( gentity_t * ent,  gentity_t * other,  gentity_t * activator);
name=SP_target_delay decl=void  SP_target_delay ( gentity_t * ent);
name=Use_Target_Score decl=void  Use_Target_Score ( gentity_t * ent,  gentity_t * other,  gentity_t * activator);
name=SP_target_score decl=void  SP_target_score ( gentity_t * ent);
name=Use_Target_Print decl=void  Use_Target_Print ( gentity_t * ent,  gentity_t * other,  gentity_t * activator);
name=SP_target_print decl=void  SP_target_print ( gentity_t * ent);
name=Use_Target_Speaker decl=void  Use_Target_Speaker ( gentity_t * ent,  gentity_t * other,  gentity_t * activator);
name=SP_target_speaker decl=void  SP_target_speaker ( gentity_t * ent);
name=target_laser_think decl=void  target_laser_think ( gentity_t * self);
name=target_laser_on decl=void  target_laser_on ( gentity_t * self);
name=target_laser_off decl=void  target_laser_off ( gentity_t * self);
name=target_laser_use decl=void  target_laser_use ( gentity_t * self,  gentity_t * other,  gentity_t * activator);
name=target_laser_start decl=void  target_laser_start ( gentity_t * self);
name=SP_target_laser decl=void  SP_target_laser ( gentity_t * self);
name=target_teleporter_use decl=void  target_teleporter_use ( gentity_t * self,  gentity_t * other,  gentity_t * activator);
name=SP_target_teleporter decl=void  SP_target_teleporter ( gentity_t * self);
name=target_relay_use decl=void  target_relay_use ( gentity_t * self,  gentity_t * other,  gentity_t * activator);
name=SP_target_relay decl=void  SP_target_relay ( gentity_t * self);
name=target_kill_use decl=void  target_kill_use ( gentity_t * self,  gentity_t * other,  gentity_t * activator);
name=SP_target_kill decl=void  SP_target_kill ( gentity_t * self);
name=SP_target_position decl=void  SP_target_position ( gentity_t * self);
name=target_location_linkup decl=void  target_location_linkup ( gentity_t * ent);
name=SP_target_location decl=void  SP_target_location ( gentity_t * self);
name=VectorLength decl=vec_t  VectorLength ( vec_t * v);
name=Team_InitGame decl=void  Team_InitGame ();
name=OtherTeam decl=int  OtherTeam ( int  team);
name=TeamName decl=char const   * TeamName ( int  team);
name=OtherTeamName decl=char const   * OtherTeamName ( int  team);
name=TeamColorString decl=char const   * TeamColorString ( int  team);
name=PrintMsg decl=void  PrintMsg ( gentity_t * ent,  char const   * fmt);
name=AddTeamScore decl=void  AddTeamScore ( vec_t * origin,  int  team,  int  score);
name=OnSameTeam decl=qboolean  OnSameTeam ( gentity_t * ent1,  gentity_t * ent2);
name=Team_SetFlagStatus decl=void  Team_SetFlagStatus ( int  team,  flagStatus_t  status);
name=Team_CheckDroppedItem decl=void  Team_CheckDroppedItem ( gentity_t * dropped);
name=Team_ForceGesture decl=void  Team_ForceGesture ( int  team);
name=Team_FragBonuses decl=void  Team_FragBonuses ( gentity_t * targ,  gentity_t * inflictor,  gentity_t * attacker);
name=Team_CheckHurtCarrier decl=void  Team_CheckHurtCarrier ( gentity_t * targ,  gentity_t * attacker);
name=Team_ResetFlag decl=gentity_t * Team_ResetFlag ( int  team);
name=Team_ResetFlags decl=void  Team_ResetFlags ();
name=Team_ReturnFlagSound decl=void  Team_ReturnFlagSound ( gentity_t * ent,  int  team);
name=Team_TakeFlagSound decl=void  Team_TakeFlagSound ( gentity_t * ent,  int  team);
name=Team_CaptureFlagSound decl=void  Team_CaptureFlagSound ( gentity_t * ent,  int  team);
name=Team_ReturnFlag decl=void  Team_ReturnFlag ( int  team);
name=Team_FreeEntity decl=void  Team_FreeEntity ( gentity_t * ent);
name=Team_DroppedFlagThink decl=void  Team_DroppedFlagThink ( gentity_t * ent);
name=Team_TouchOurFlag decl=int  Team_TouchOurFlag ( gentity_t * ent,  gentity_t * other,  int  team);
name=Team_TouchEnemyFlag decl=int  Team_TouchEnemyFlag ( gentity_t * ent,  gentity_t * other,  int  team);
name=Pickup_Team decl=int  Pickup_Team ( gentity_t * ent,  gentity_t * other);
name=Team_GetLocation decl=gentity_t * Team_GetLocation ( gentity_t * ent);
name=Team_GetLocationMsg decl=qboolean  Team_GetLocationMsg ( gentity_t * ent,  char * loc,  int  loclen);
name=SelectRandomTeamSpawnPoint decl=gentity_t * SelectRandomTeamSpawnPoint ( int  teamstate,  team_t  team);
name=SelectCTFSpawnPoint decl=gentity_t * SelectCTFSpawnPoint ( team_t  team,  int  teamstate,  vec_t * origin,  vec_t * angles);
name=SortClients decl=int  SortClients ( void const   * a,  void const   * b);
name=TeamplayInfoMessage decl=void  TeamplayInfoMessage ( gentity_t * ent);
name=CheckTeamStatus decl=void  CheckTeamStatus ();
name=SP_team_CTF_redplayer decl=void  SP_team_CTF_redplayer ( gentity_t * ent);
name=SP_team_CTF_blueplayer decl=void  SP_team_CTF_blueplayer ( gentity_t * ent);
name=SP_team_CTF_redspawn decl=void  SP_team_CTF_redspawn ( gentity_t * ent);
name=SP_team_CTF_bluespawn decl=void  SP_team_CTF_bluespawn ( gentity_t * ent);
name=VectorCompare decl=int  VectorCompare ( vec_t * v1,  vec_t * v2);
name=InitTrigger decl=void  InitTrigger ( gentity_t * self);
name=multi_wait decl=void  multi_wait ( gentity_t * ent);
name=multi_trigger decl=void  multi_trigger ( gentity_t * ent,  gentity_t * activator);
name=Use_Multi decl=void  Use_Multi ( gentity_t * ent,  gentity_t * other,  gentity_t * activator);
name=Touch_Multi decl=void  Touch_Multi ( gentity_t * self,  gentity_t * other,  trace_t * trace);
name=SP_trigger_multiple decl=void  SP_trigger_multiple ( gentity_t * ent);
name=trigger_always_think decl=void  trigger_always_think ( gentity_t * ent);
name=SP_trigger_always decl=void  SP_trigger_always ( gentity_t * ent);
name=trigger_push_touch decl=void  trigger_push_touch ( gentity_t * self,  gentity_t * other,  trace_t * trace);
name=AimAtTarget decl=void  AimAtTarget ( gentity_t * self);
name=SP_trigger_push decl=void  SP_trigger_push ( gentity_t * self);
name=Use_target_push decl=void  Use_target_push ( gentity_t * self,  gentity_t * other,  gentity_t * activator);
name=SP_target_push decl=void  SP_target_push ( gentity_t * self);
name=trigger_teleporter_touch decl=void  trigger_teleporter_touch ( gentity_t * self,  gentity_t * other,  trace_t * trace);
name=SP_trigger_teleport decl=void  SP_trigger_teleport ( gentity_t * self);
name=hurt_use decl=void  hurt_use ( gentity_t * self,  gentity_t * other,  gentity_t * activator);
name=hurt_touch decl=void  hurt_touch ( gentity_t * self,  gentity_t * other,  trace_t * trace);
name=SP_trigger_hurt decl=void  SP_trigger_hurt ( gentity_t * self);
name=func_timer_think decl=void  func_timer_think ( gentity_t * self);
name=func_timer_use decl=void  func_timer_use ( gentity_t * self,  gentity_t * other,  gentity_t * activator);
name=SP_func_timer decl=void  SP_func_timer ( gentity_t * self);
name=VectorCompare decl=int  VectorCompare ( vec_t * v1,  vec_t * v2);
name=CrossProduct decl=void  CrossProduct ( vec_t * v1,  vec_t * v2,  vec_t * cross);
name=AddRemap decl=void  AddRemap ( char const   * oldShader,  char const   * newShader,  float  timeOffset);
name=BuildShaderStateConfig decl=char const   * BuildShaderStateConfig ();
name=G_FindConfigstringIndex decl=int  G_FindConfigstringIndex ( char * name,  int  start,  int  max,  qboolean  create);
name=G_ModelIndex decl=int  G_ModelIndex ( char * name);
name=G_SoundIndex decl=int  G_SoundIndex ( char * name);
name=G_TeamCommand decl=void  G_TeamCommand ( team_t  team,  char * cmd);
name=G_Find decl=gentity_t * G_Find ( gentity_t * from,  int  fieldofs,  char const   * match);
name=G_PickTarget decl=gentity_t * G_PickTarget ( char * targetname);
name=G_UseTargets decl=void  G_UseTargets ( gentity_t * ent,  gentity_t * activator);
name=tv decl=float * tv ( float  x,  float  y,  float  z);
name=vtos decl=char * vtos ( vec_t * v);
name=G_SetMovedir decl=void  G_SetMovedir ( vec_t * angles,  vec_t * movedir);
name=vectoyaw decl=float  vectoyaw ( vec_t * vec);
name=G_InitGentity decl=void  G_InitGentity ( gentity_t * e);
name=G_Spawn decl=gentity_t * G_Spawn ();
name=G_EntitiesFree decl=qboolean  G_EntitiesFree ();
name=G_FreeEntity decl=void  G_FreeEntity ( gentity_t * ed);
name=G_TempEntity decl=gentity_t * G_TempEntity ( vec_t * origin,  int  event);
name=G_KillBox decl=void  G_KillBox ( gentity_t * ent);
name=G_AddPredictableEvent decl=void  G_AddPredictableEvent ( gentity_t * ent,  int  event,  int  eventParm);
name=G_AddEvent decl=void  G_AddEvent ( gentity_t * ent,  int  event,  int  eventParm);
name=G_Sound decl=void  G_Sound ( gentity_t * ent,  int  channel,  int  soundIndex);
name=G_SetOrigin decl=void  G_SetOrigin ( gentity_t * ent,  vec_t * origin);
name=DebugLine decl=int  DebugLine ( vec_t * start,  vec_t * end,  int  color);
name=CrossProduct decl=void  CrossProduct ( vec_t * v1,  vec_t * v2,  vec_t * cross);
name=G_BounceProjectile decl=void  G_BounceProjectile ( vec_t * start,  vec_t * impact,  vec_t * dir,  vec_t * endout);
name=Weapon_Gauntlet decl=void  Weapon_Gauntlet ( gentity_t * ent);
name=CheckGauntletAttack decl=qboolean  CheckGauntletAttack ( gentity_t * ent);
name=SnapVectorTowards decl=void  SnapVectorTowards ( vec_t * v,  vec_t * to);
name=Bullet_Fire decl=void  Bullet_Fire ( gentity_t * ent,  float  spread,  int  damage);
name=BFG_Fire decl=void  BFG_Fire ( gentity_t * ent);
name=ShotgunPellet decl=qboolean  ShotgunPellet ( vec_t * start,  vec_t * end,  gentity_t * ent);
name=ShotgunPattern decl=void  ShotgunPattern ( vec_t * origin,  vec_t * origin2,  int  seed,  gentity_t * ent);
name=weapon_supershotgun_fire decl=void  weapon_supershotgun_fire ( gentity_t * ent);
name=weapon_grenadelauncher_fire decl=void  weapon_grenadelauncher_fire ( gentity_t * ent);
name=Weapon_RocketLauncher_Fire decl=void  Weapon_RocketLauncher_Fire ( gentity_t * ent);
name=Weapon_Plasmagun_Fire decl=void  Weapon_Plasmagun_Fire ( gentity_t * ent);
name=weapon_railgun_fire decl=void  weapon_railgun_fire ( gentity_t * ent);
name=Weapon_GrapplingHook_Fire decl=void  Weapon_GrapplingHook_Fire ( gentity_t * ent);
name=Weapon_HookFree decl=void  Weapon_HookFree ( gentity_t * ent);
name=Weapon_HookThink decl=void  Weapon_HookThink ( gentity_t * ent);
name=Weapon_LightningFire decl=void  Weapon_LightningFire ( gentity_t * ent);
name=LogAccuracyHit decl=qboolean  LogAccuracyHit ( gentity_t * target,  gentity_t * attacker);
name=CalcMuzzlePoint decl=void  CalcMuzzlePoint ( gentity_t * ent,  vec_t * forward,  vec_t * right,  vec_t * up,  vec_t * muzzlePoint);
name=CalcMuzzlePointOrigin decl=void  CalcMuzzlePointOrigin ( gentity_t * ent,  vec_t * origin,  vec_t * forward,  vec_t * right,  vec_t * up,  vec_t * muzzlePoint);
name=FireWeapon decl=void  FireWeapon ( gentity_t * ent);
name=VectorLength decl=vec_t  VectorLength ( vec_t * v);
name=CrossProduct decl=void  CrossProduct ( vec_t * v1,  vec_t * v2,  vec_t * cross);
name=Q_rand decl=int  Q_rand ( int * seed);
name=Q_random decl=float  Q_random ( int * seed);
name=Q_crandom decl=float  Q_crandom ( int * seed);
name=ClampChar decl=signed char  ClampChar ( int  i);
name=ClampShort decl=short  ClampShort ( int  i);
name=DirToByte decl=int  DirToByte ( vec_t * dir);
name=ByteToDir decl=void  ByteToDir ( int  b,  vec_t * dir);
name=ColorBytes3 decl=unsigned int  ColorBytes3 ( float  r,  float  g,  float  b);
name=ColorBytes4 decl=unsigned int  ColorBytes4 ( float  r,  float  g,  float  b,  float  a);
name=NormalizeColor decl=float  NormalizeColor ( vec_t * in,  vec_t * out);
name=PlaneFromPoints decl=qboolean  PlaneFromPoints ( vec_t * plane,  vec_t * a,  vec_t * b,  vec_t * c);
name=RotatePointAroundVector decl=void  RotatePointAroundVector ( vec_t * dst,  vec_t * dir,  vec_t * point,  float  degrees);
name=RotateAroundDirection decl=void  RotateAroundDirection ( vec3_t * axis,  float  yaw);
name=vectoangles decl=void  vectoangles ( vec_t * value1,  vec_t * angles);
name=AnglesToAxis decl=void  AnglesToAxis ( vec_t * angles,  vec3_t * axis);
name=AxisClear decl=void  AxisClear ( vec3_t * axis);
name=AxisCopy decl=void  AxisCopy ( vec3_t * in,  vec3_t * out);
name=ProjectPointOnPlane decl=void  ProjectPointOnPlane ( vec_t * dst,  vec_t * p,  vec_t * normal);
name=MakeNormalVectors decl=void  MakeNormalVectors ( vec_t * forward,  vec_t * right,  vec_t * up);
name=VectorRotate decl=void  VectorRotate ( vec_t * in,  vec3_t * matrix,  vec_t * out);
name=Q_rsqrt decl=float  Q_rsqrt ( float  number);
name=Q_fabs decl=float  Q_fabs ( float  f);
name=LerpAngle decl=float  LerpAngle ( float  from,  float  to,  float  frac);
name=AngleSubtract decl=float  AngleSubtract ( float  a1,  float  a2);
name=AnglesSubtract decl=void  AnglesSubtract ( vec_t * v1,  vec_t * v2,  vec_t * v3);
name=AngleMod decl=float  AngleMod ( float  a);
name=AngleNormalize360 decl=float  AngleNormalize360 ( float  angle);
name=AngleNormalize180 decl=float  AngleNormalize180 ( float  angle);
name=AngleDelta decl=float  AngleDelta ( float  angle1,  float  angle2);
name=SetPlaneSignbits decl=void  SetPlaneSignbits ( struct cplane_s * out);
name=RadiusFromBounds decl=float  RadiusFromBounds ( vec_t * mins,  vec_t * maxs);
name=ClearBounds decl=void  ClearBounds ( vec_t * mins,  vec_t * maxs);
name=AddPointToBounds decl=void  AddPointToBounds ( vec_t * v,  vec_t * mins,  vec_t * maxs);
name=VectorNormalize decl=vec_t  VectorNormalize ( vec_t * v);
name=VectorNormalize2 decl=vec_t  VectorNormalize2 ( vec_t * v,  vec_t * out);
name=_VectorMA decl=void  _VectorMA ( vec_t * veca,  float  scale,  vec_t * vecb,  vec_t * vecc);
name=_DotProduct decl=vec_t  _DotProduct ( vec_t * v1,  vec_t * v2);
name=_VectorSubtract decl=void  _VectorSubtract ( vec_t * veca,  vec_t * vecb,  vec_t * out);
name=_VectorAdd decl=void  _VectorAdd ( vec_t * veca,  vec_t * vecb,  vec_t * out);
name=_VectorCopy decl=void  _VectorCopy ( vec_t * in,  vec_t * out);
name=_VectorScale decl=void  _VectorScale ( vec_t * in,  float  scale,  vec_t * out);
name=Vector4Scale decl=void  Vector4Scale ( vec_t * in,  vec_t  scale,  vec_t * out);
name=Q_log2 decl=int  Q_log2 ( int  val);
name=MatrixMultiply decl=void  MatrixMultiply ( float (*)[3] in1,  float (*)[3] in2,  float (*)[3] out);
name=AngleVectors decl=void  AngleVectors ( vec_t * angles,  vec_t * forward,  vec_t * right,  vec_t * up);
name=PerpendicularVector decl=void  PerpendicularVector ( vec_t * dst,  vec_t * src);
name=Com_Clamp decl=float  Com_Clamp ( float  min,  float  max,  float  value);
name=COM_SkipPath decl=char * COM_SkipPath ( char * pathname);
name=COM_StripExtension decl=void  COM_StripExtension ( char const   * in,  char * out);
name=COM_DefaultExtension decl=void  COM_DefaultExtension ( char * path,  int  maxSize,  char const   * extension);
name=ShortSwap decl=short  ShortSwap ( short  l);
name=ShortNoSwap decl=short  ShortNoSwap ( short  l);
name=LongSwap decl=int  LongSwap ( int  l);
name=LongNoSwap decl=int  LongNoSwap ( int  l);
name=Long64Swap decl=qint64  Long64Swap ( qint64  ll);
name=Long64NoSwap decl=qint64  Long64NoSwap ( qint64  ll);
name=FloatSwap decl=float  FloatSwap ( float const   * f);
name=FloatNoSwap decl=float  FloatNoSwap ( float const   * f);
name=COM_BeginParseSession decl=void  COM_BeginParseSession ( char const   * name);
name=COM_GetCurrentParseLine decl=int  COM_GetCurrentParseLine ();
name=COM_Parse decl=char * COM_Parse ( char ** data_p);
name=COM_ParseError decl=void  COM_ParseError ( char * format);
name=COM_ParseWarning decl=void  COM_ParseWarning ( char * format);
name=SkipWhitespace decl=char * SkipWhitespace ( char * data,  qboolean * hasNewLines);
name=COM_Compress decl=int  COM_Compress ( char * data_p);
name=COM_ParseExt decl=char * COM_ParseExt ( char ** data_p,  int  allowLineBreaks);
name=COM_MatchToken decl=void  COM_MatchToken ( char ** buf_p,  char * match);
name=SkipBracedSection decl=void  SkipBracedSection ( char ** program);
name=SkipRestOfLine decl=void  SkipRestOfLine ( char ** data);
name=Parse1DMatrix decl=void  Parse1DMatrix ( char ** buf_p,  int  x,  float * m);
name=Parse2DMatrix decl=void  Parse2DMatrix ( char ** buf_p,  int  y,  int  x,  float * m);
name=Parse3DMatrix decl=void  Parse3DMatrix ( char ** buf_p,  int  z,  int  y,  int  x,  float * m);
name=Q_isprint decl=int  Q_isprint ( int  c);
name=Q_islower decl=int  Q_islower ( int  c);
name=Q_isupper decl=int  Q_isupper ( int  c);
name=Q_isalpha decl=int  Q_isalpha ( int  c);
name=Q_strrchr decl=char * Q_strrchr ( char const   * string___1,  int  c);
name=Q_strncpyz decl=void  Q_strncpyz ( char * dest,  char const   * src,  int  destsize);
name=Q_stricmpn decl=int  Q_stricmpn ( char const   * s1,  char const   * s2,  int  n);
name=Q_strncmp decl=int  Q_strncmp ( char const   * s1,  char const   * s2,  int  n);
name=Q_stricmp decl=int  Q_stricmp ( char const   * s1,  char const   * s2);
name=Q_strlwr decl=char * Q_strlwr ( char * s1);
name=Q_strupr decl=char * Q_strupr ( char * s1);
name=Q_strcat decl=void  Q_strcat ( char * dest,  int  size,  char const   * src);
name=Q_PrintStrlen decl=int  Q_PrintStrlen ( char const   * string___1);
name=Q_CleanStr decl=char * Q_CleanStr ( char * string___1);
name=Com_sprintf decl=void  Com_sprintf ( char * dest,  int  size,  char const   * fmt);
name=va decl=char * va ( char * format);
name=Info_ValueForKey decl=char * Info_ValueForKey ( char const   * s,  char const   * key);
name=Info_NextPair decl=void  Info_NextPair ( char const   ** head,  char * key,  char * value___0);
name=Info_RemoveKey decl=void  Info_RemoveKey ( char * s,  char const   * key);
name=Info_RemoveKey_Big decl=void  Info_RemoveKey_Big ( char * s,  char const   * key);
name=Info_Validate decl=qboolean  Info_Validate ( char const   * s);
name=Info_SetValueForKey decl=void  Info_SetValueForKey ( char * s,  char const   * key,  char const   * value___0);
name=Info_SetValueForKey_Big decl=void  Info_SetValueForKey_Big ( char * s,  char const   * key,  char const   * value___0);
