A GENERAL GAME PLAYER is a computational system capable of playing arbitrary discrete games based solely on formal descriptions of those games received at "runtime". Unlike specialized game players, such as Deep Blue, General Game Playing systems rely on general problem solving techniques rather than specialized algorithms designed in advance for specific games. While general game playing is a topic with inherent interest, work in this area has practical value in a variety of areas, notably enterprise management and electronic commerce. In this presentation, we take a look at the theory and practice of general game playing and examine the relationship between general game playing and the long-range goals of Artificial Intelligence. We also review last year's AAAI General Game Playing Competition and summarize details for the competition to be held at AAAI-06.
Michael Genesereth is an associate professor in the Computer
Science Department at
Relevant to talk:
Maintainer isJack Mostow
Last modified: 2/12/2006 10:06 PM