"the meaning or value of a thing consists of what it affords."
-JJ Gibson (1979)
ResultsThe results produced by our system can be downloaded from here.
DatasetWe used the Indoor Scene dataset from Hedau et al(ICCV'09). This dataset can be downloaded from here .
Code for Computing Affordances (Given 3D Geometry) Available SoonThe main code for computing joint human-scene interaction space can be downloaded from here.
Code for Computing Geometry Estimates (Using Lee et al. and Hedau et al.) Available BelowAbove code requires computing the 3D scene geometry from a given image. Our code which combines geometry from Hedau et al. (ICCV'09) and Lee et al. (NIPS'10) can be downloaded here.
For computing the 3D scene geometry please download the original code from Hedau et al. (ICCV'09) and Lee et al. (NIPS'10); and use the matfiles produced by their approaches with our code.
Please cite the paper if you are using the code.
CitationAbhinav Gupta, Scott Satkin, Alexei A. Efros and Martial Hebert, From 3D Scene Geometry to Human Workspace, Computer Vision and Pattern Recognition, 2011. (PDF)
author="Abhinav Gupta and Scott Satkin and Alexei A. Efros and Martial Hebert",
title="From 3D Scene Geometry to Human Workspace",
booktitle="Computer Vision and Pattern Recognition(CVPR)",