next up previous
Next: ENVIRONMENTSPOLICIES, AND REDUCIBILITY Up: Lifeworld Analysis Previous: LIFEWORLDS

 

FACTORIZATION OF LIFEWORLDS

Simon, in Sciences of the Artificial [38], argued that complex systems had to be ``nearly decomposable.'' His model for this was the rooms in a building, whose walls tend to minimize the effects that activity in one room has upon activity in another. Sussman [39], in his analysis of block-stacking tasks, classified several types of ``subgoal interactions'' that result from attempts to break tasks down into subtasks; one hopes that these tasks will be decomposable, but bugs arise when they are not decomposable enough. One assumes that a task is decomposable unless one has reason to believe otherwise. Sussman's research, and the rich tradition of planning research that it helped inaugurate, concerned the difficult problem of constructing plans in the presence of subgoal interactions. Our goal, complementary to theirs, is to analyze the many ways in which tasks really are decomposable, and to derive the broadest range of conditions under which moment-to-moment activity can proceed without extensive analysis of potential interactions.

A non-pathological lifeworld will be structured in ways that limit or prevent interactions among subtasks. Some of these structures might be taxonomized as follows:

Lifeworlds, then, have a great deal of structure that permits decisions to be made independently of one another. The point is not that real lifeworlds permit anyone to live in a 100% ``reactive'' mode, without performing any significant computation, or even that this would be desirable. The point, rather, is that the nontrivial cognition that people do perform takes place against a very considerable background of familiar and generally reliable dynamic structure.

The factorability of lifeworlds helps particularly in understanding the activities of an agent with a body. A great deal of focusing is inherent in embodiment. If you can only look in one place at a time, or handle only one tool at a time, your activities will necessarily be serial. Your attention will have a certain degree of hysteresis: having gotten to work on one countertop or using one particular tool, for example, the most natural step is to carry on with that same task. It is crucial, therefore, that different tasks be relatively separate in their consequences, that the lifeworld provide clues when a change of task is necessary, and that other functionally significant conditions can generally be detected using general-purpose forms of vigilance such as occasionally looking around. Of course, certain kinds of activities are more complex than this, and they require special-purpose strategies that go beyond simple heuristic policies such as ``find something that needs doing and do it.'' The point is that these more complex activities with many interacting components are rare, that they are generally conducted in specially designed or adapted lifeworlds, and that most lifeworlds are structured to minimize the difficulty of tasks rather than to increase it.

These various phenomena together formed the motivation for the concept of indexical-functional or deictic representation [4, 3]. Embodied agents are focused on one activity and one set of objects at a time; many of these objects are specifically adapted for that activity; their relevant states are generally readily perceptible; objects which are not perceptibly different are generally interchangeable; and stabilization practices help ensure that these objects are encountered in standardized ways. It thus makes sense, for most purposes, to represent objects in generic ways through one's relationships to them. The flashlight I keep in the car is the-flashlight-I-keep-in-the-car and not FLASHLIGHT-13. I maintain a stable relationship to this flashlight by keeping it in a standard place, putting it back there when I am done with it, using it only for its intended purposes, keeping its batteries fresh, and so on. Its presence in the environment ensures that I have ready access to light when my car breaks down at night, and therefore that I need not separately plan for that contingency each time I drive. The conventional structures of my own activity maintain the flashlight's presence as a ``loop invariant.'' Both the presence of the flashlight and the activities that ensure it are structures of my lifeworld.


next up previous
Next: ENVIRONMENTSPOLICIES, AND REDUCIBILITY Up: Lifeworld Analysis Previous: LIFEWORLDS

Ian Horswill
Wed Apr 2 15:17:20 CST 1997