Newsgroups: comp.ai
Subject: Intelligent game design
From: nelson.ferraz@mandic.ax.apc.org (Nelson Ferraz)
Path: cantaloupe.srv.cs.cmu.edu!rochester!udel!gatech!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!ax!mandic!nelson.ferraz
Distribution: world
Message-ID: <a6.6289.76.0NBFE8FC@mandic.ax.apc.org>
Date: Sat,  6 May 95 18:08:00 -0300
Organization: MANDIC BBS Sao Paulo/Brazil +55 11 816-3911
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Hi,

Does anyone here have ever tryed to write board games in C?
I must write a program in C, to play go-moku. (go-moku is also
known as "5-in-a-row". It's very similar to tic-tac-toe,
but the board is 19x19).

I've read a book that explains very well the elements of
intelligent game design. (David Levy, Computer gamesmanship).

My objective is not to write a world-champion Go-moku player
program, but I want my program to be at least a good opponent.

Any help will be welcome. Any books, texts and articles, or
code in C, or Pascal (or Basic?). Even parts of code
(like Alpha-beta algorithm, minimax searches, and evaluation
functions) will be helpful.

Thanks in advance,
