From newshub.ccs.yorku.ca!ists!helios.physics.utoronto.ca!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!zaphod.mps.ohio-state.edu!ncar!noao!amethyst!organpipe.uug.arizona.edu!NSMA.AriZonA.EdU!bill Thu Apr 30 15:22:47 EDT 1992
Article 5267 of comp.ai.philosophy:
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>From: bill@NSMA.AriZonA.EdU (Bill Skaggs)
Newsgroups: comp.ai.philosophy
Subject: Re: Categories: bounded or graded?
Message-ID: <1992Apr26.202351.21342@organpipe.uug.arizona.edu>
Date: 26 Apr 92 20:23:51 GMT
References: <mt6j0nd.kmc@netcom.com> <1992Apr24.132722.20648@cs.ucf.edu>
Sender: news@organpipe.uug.arizona.edu
Reply-To: bill@NSMA.AriZonA.EdU (Bill Skaggs)
Organization: Center for Neural Systems, Memory, and Aging
Lines: 14

In article <1992Apr24.132722.20648@cs.ucf.edu> 
clarke@acme.ucf.edu (Thomas Clarke) writes:
>
>Paraphrasing from memory, a game requires three things:  an objective goal  
>(crossing the finish line first), rules (can't shoot your opponent,  shortcut  
>across the infield etc), and the ludic attitude (game playing frame of mind,  
>free desire to play the game).    

  Yes, and "sleep" also requires three things:  a supine position,
closed eyes, and the dormitive attitude.

:-)

	-- Bill


