Newsgroups: comp.ai.genetic
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From: roberts@aisb.ed.ac.uk (Robert Saunders)
Subject: Seeding an initial pop in GP
Message-ID: <D07G03.AoC@aisb.ed.ac.uk>
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Organization: Dept AI, Edinburgh University, Scotland
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Date: Fri, 2 Dec 1994 22:33:39 GMT
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Dear All

I'm trying to write a program to interactively evolve 3D objects. My
problem is that I would like the user to have a little more control
over the initial population than is usual in GP. That is I would like
to 'seed' the initial population with a structure, creating random
variations on that structure. Does anyone have any good ideas how to
do this without completely destroying the possibility for exploration.

Thanks

Rob

