Newsgroups: comp.ai.games
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From: N.Parekh@dcs.warwick.ac.uk (Neelesh)
Subject: AI in Soccer Games
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Message-ID: <1995Aug9.193917.27920@dcs.warwick.ac.uk>
Originator: N.Pa@nop
Sender: neepar@nop (Neelesh Parekh)
Organization: Department of Computer Science, Warwick University, England
Date: Wed, 9 Aug 1995 19:39:17 GMT
Lines: 19


Does any one have any ideas on what sort of AI a soccer game could use?
I was thinking along the lines of a Multi-Agent System. Each Player would be
represented by a set of statisics and changing variables with time (energy,
veracity...) and an overall communications method for team strategy that gets 
reinforced at halftime. Would this be the right approach or is there a simpler
solution?

		Nels.
-- 
_______________________________________________________________
Neelesh Parekh			Department of Computer Science.
neepar@dcs.warwick.ac.uk	University of Warwick. England.
_______________________________________________________________
-- 
_______________________________________________________________
Neelesh Parekh			Department of Computer Science.
neepar@dcs.warwick.ac.uk	University of Warwick. England.
_______________________________________________________________
