Newsgroups: comp.lang.smalltalk
Path: cantaloupe.srv.cs.cmu.edu!das-news2.harvard.edu!news2.near.net!howland.reston.ans.net!ix.netcom.com!netcom.com!sehyo
From: sehyo@netcom.com (Sehyo Chang)
Subject: Re: OpenGL interface  
Message-ID: <sehyoD2w64J.FGH@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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References: <1995Jan22.175005.24871@zed.com>
Date: Tue, 24 Jan 1995 04:07:29 GMT
Lines: 26

Bach Nguyen (bachn@diamond.zed.com) wrote:
: Greetings


: Does anybody know if there is samples codes somewhere that makes use of 
: Windows NT OpenGL from within Digitalk Smalltalk or is it still unexplored
: territories?
: I would like to do 3D graphics using OpenGL but still very unexperience in interfacing Dll's. Can somebody help? or can we raise a dicussion out of it?



: Many thanks
: Bach

Writing OpenGL Smalltalk should be straightforward. Look at Digitalk's
WindowAPI implementation.  Basically things to do is:
	(1) create Smalltalk OpenGL library class that calls OpenGL DLL
	(2) create interface objects such as openGL context objects
		(they are different from windows display context)

Best scenerio is Digitalk will support it.  But I doubt it they will
will do in near future.  I am working on my spare time.  


-- sehyo chang

