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From: ian@happy.milkyway (Ian D. Bruce)
Subject: Re: But Can It Do...
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Date: Fri, 3 Mar 1995 22:39:27 GMT
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>There is a good point in the "shoot-em-up game metric". Another
>way you might say this is "The measure of how good a programming
>language is comes down to how well you can access host system
>services".
>
...

>=============================================
>Scott McLoughlin
>Conscious Computing
>=============================================

I'd contend that most systems don't have to be built with a single
technology, but that some real world problems tax both the speed
angle and the complexity/abstraction end of the spectrum. I think
the speed angle we pretty much know how to hack.

I'd build my game graphics primitives in C and make the game interesting
at the meta level by adding a player(s) inside that know who you are
and adapt to your style/strategy -- what good is a game that remains the
same?




