Bugs Bugs is my first major attempt at artificial life except for a couple ofemergent complexity simulations I've written. What Bugs essentially does isproduce a map on the screen with sharp graphics (16 color for quick animationbut still very impressive if I don't say so myself). The user may release anumber of bugs into a variantly hostile environment dependent on how the usersets the large number of controls at their disposal. The bugs move about onthe map eating plants which appear occasionally. The bugs are equipped withseveral genes, modifying mainly how the bugs search for food and how their energy is expended. If a bug runs out of energy, it dies. If a bug reachesthe reproduction energy threshold it reproduces introducing mutations intothe offspring's genes. Over time it is possible to see the entire genepool(visible through several bar graphs) converge at new points, different fromthe values set at the beginning of the simulation. This is primarily asimulation that can be used to show that mass populations can and will altertheir overall genepool to adapt to an environment, the fundamental theorynecessitated in evolution. Keith Wiley, 950309 email: keithw@wam.umd.edu