This course attempts to provide a deep understanding of the issues and challenges involved in designing and implementing modern computer systems. Our primary goal is to help students become more skilled in their use of computer systems, including the development of applications and system software. Users can benefit greatly from understanding how computer systems work, including their strengths and weaknesses. This is particularly true in developing applications where performance is an issue.
The course material is divided evenly into two parts. The first half of
the course covers systems based on a single processor, closely following
the Hennessy and Patterson textbook. The second half of the course covers
parallel systems containing multiple processors, with topics ranging from
programming models to hardware realizations. The material for this latter
half of the course can be found to some extent in the Hennessy and
Patterson book, but is treated in much greater detail in the Culler, Singh
and Gupta text.
An addition to our ``user-centric'' (vs. ``builder-centric'') approach,
the course has several other themes. One theme is to emphasize the role of
evolving technology in setting the directions for future computer systems.
Computer systems, more than any other field of computer science, has had to
cope with the challenges of exploiting the rapid advances in hardware
technology. Hardware that is either technologically infeasible or
prohibitively expensive in one decade, such as bitmapped full color
displays or gigabyte disk drives, becomes consumer products in the next.
Technology that seems to have a bright future, such as magnetic bubble
memories, never becomes competitive. Others, such as CMOS, move from being
a niche technology to becoming dominant. In addition, computer systems
must evolve to support changes in software technology, including advances
in languages and compilers, operating systems, as well as changing
application requirements. Rather than teaching a set of facts about
current (but soon obsolete) technology, we therefore stress general
principles that can track evolving technology.
Another theme of the course is that ``hands-on'' exercises generally
provide more insight regarding system behavior than paper-and-pencil
exercises. Hence our assignments involve programming and using computer
systems, although in a variety of different ways.
Finally, rather than stopping with state-of-the-art in computer
architecture as of a decade ago, another theme of this course is looking at
the state-of-the-art today as well as open research problems that are
likely to shape systems in the future. Hence we will be discussing recent
papers on architecture research in class, and students will perform a
significant research project.
Grades will be based on homeworks, a research project, two exams, and class
participation.
To pass this course, you are expected to demonstrate competence in the
major topics covered in the course. Your overall grade is determined
as follows:
Themes
Coursework
Grading Policy
Exams: | 40% (20% each) |
Homework: | 15% |
Project: | 35% |
Class Participation: | 10% |
Late assignments will not be accepted without prior arrangement.
This course is not intended to be your first course on computer
architecture or organization; it is geared toward students who have already
had such a course as undergraduates. For example, we expect that people
are already at least somewhat familiar with assembly language programming,
pipelining, and memory hierarchies. If you have not had such a course
already, then it is still possible to take this course provided that you
are willing to spend some additional time catching up on your own. If you
feel uncertain about whether you have adequate preparation, please discuss
this with the instructor.
In addition to an undergraduate computer organization course, here are some
other topics which are helpful for this course (references are included for
self study):
Students who have already taken graduate-level courses in computer
architecture or parallel architecture may find that some of this course
material is familiar. Although the course topics (especially in the first
half of the course) may look familiar even to students who have taken an
undergraduate computer architecture course, this course is designed to
build on undergraduate material, and will cover this topics in much greater
depth. It is likely that the focus and style of this course will be
different from what you have experienced before, and that the pace will be
fast enough that you will not be bored. However, if you feel strongly that
you should be able to ``place out'' of all or part of this course, contact
the instructor.
Prerequisites
[Kernighan, B. W., and Ritchie, D. M.,
The C Programming Language, 2nd edition,
Prentice Hall, 1988.].
[Aho, A. V. and Sethi, R. and Ullman J. D.,
Compilers.
Addison-Wesley, 1986. Especially, Chs. 1-2, 7-9].
[Silberschatz, A., Peterson, J., and Galvin, T.,
Operating System Concepts, 3rd Edition,
Addison-Wesley, 1991. Especially, Chs. 4.1-4.3, 5.1-5.4,
5.7, and 7-9]
[P&H,
Appendix H].
Non-CS Students
If you are not a graduate student in the Computer Science PhD program, you
need permission to take this class. If you have not already done so, send
a message to the instructor stating your status, why you want to take the
class, and if you want to take the class for credit or as an auditor.
Placing Out