Joshua Tung: Head Sculpture

So far in class, we've mostly been discussing design techniques for mechanical, inorganic, or othewise geometric objects. However, I thought it'd be nice to get at least a little application of the more artistic side of rapid prototyping, especially since I had previous experience using sculpting (sculptris, zbrush) or modeling (maya, solidworks) software for game assets, including those of organic character models. For simplicity's sake I decided to just sculpt a human head in sculptris, but at an angle conducive to printing on a FDM printer without support. At a level angle, features such as the chin or nose create a strong overhang that must be supported, but the layers just above support material tend to be rough and flawed on an FDM printer, which I found unacceptable. It also has a hollow in the skull for holding things, which would be more useful if the head were printed larger.