Near Regular Texture Synthesis Results


 

Motivated by the low structural fidelity for near-regular textures in current texture synthesis algorithms, we propose and implement an alternative texture synthesis method for near-regular texture. We view such textures as statistical departures from regular patterns and argue that a thorough understanding of their structures in terms of their translation symmetries can enhance existing methods of texture synthesis. We demonstrate the perils of texture synthesis for near-regular texture and the promise of faithfully preserving the regularity as well as the randomness in a near-regular texture sample.



The input texture.

 Maximum Tile Set 1  Maximum Tile Set 2 (half-way)

 

  

Texture synthesis results with random sampling and blending. It has a more natural look than direct tiling.


Texture synthesis with direct tiling. The image looks dull with the exact repeating patterns.


 

 

 



The input texture.

Maximum Tile Set 1  Maximum Tile Set 2 (half-way)


Texture synthesis results with random sampling and blending. It has a more natural look than direct tiling.


Texture synthesis with direct tiling. The image looks dull with the exact repeating patterns.


 

 

 


 


 

 

 



 

 

 


 

 


 

 

 

 

 

synthesized result excluding tiles in the hole region

synthesized result including tiles in the hole region

Maximum Tile Set 1

Maximum Tile Set  2

(half-way)

Maximum Tile Set 1

Maximum Tile Set 2

 (half-way)

 

 


 

       

input texture

synthesized result excluding tiles in the hole region

synthesized result including tiles in the hole region

 

Maximum Tile Set 1

Maximum Tile Set 2

(half-way)

Maximum Tile Set 1

Maximum Tile Set 2 

(half-way)

 



Created January 24, 2002
Last Modified September 2, 2003