Video Game Programming 15-493
Spring 2005 MW 6:30-7:50 in 5409 WeH
Jessica Hodgins and
The goal of the course is to introduce the student to many of the methods
and algorithms that are used in computer games. This will include the
use of third-party 3D engines, manipulation of boned character models,
path finding, combat AI, networking for games, rendering techniques,
and a variety of other topics.
- Some of you might want to apply to be a Conference Associate
(aka a student volunteer) at
GDC 2005. Deadline right now! Selections made by
- Some of you might want to apply to be student
volunteers at SIGGRAPH 2005. Deadline February 25th.