9/8
The Process of Motion Capture: Dealing with the Data
Bodenheimer, Rose, Rosenthal, and Pella. EGCAS 1997.
Understanding Motion Capture for Computer Animation and Video Games.
A. Menache. 2000.
9/8
Automatic Joint Parameter Estimation from Magnetic Motion Capture Data
O'Brien, Bodenheimer, Brostow, Hodgins
9/8
Local and Global Skeleton Fitting Techniques for Optical Motion Capture.
Silaghi, PLankers, Boulic, Fua, and Thalmann.
Modelling and Motion Capture Techniques for Virtual Environments. International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998, Proceedings (Lecture Notes in Computer Science Vol. 1537)
Nadia Magnenat-Thalmann, Daniel Thalmann
9/8
Mapping Optical Motion Capture Data to Skeletal Motion using a Physical Model
Zordan and van der Horst
Processing Motion Capture Data to Achieve Positional Accuracy
Kwang-Jin Choi, Sanghyun Park and Hyeongseok Ko.
The Journal of Graphical Models and Image Processing, 260--273, 1999
9/10
Footskate Cleanup for Motion Capture Editing
Kovan, Schreiner, and Gleicher. SCA 2002.
9/10
Motion Warping
Witkin and Popovic
Synthesizing Animatable Body Models with Parameterized Shape Modification
Seo, Cordier, Magnenat-Thalmann
Evaluating Video-based Motion Capture
Gleicher and Ferrier
9/15
Motion Editing with Spacetime Constraints
Gleicher
9/15
Comparing Constraint-based Motion Editing Methods
Gleicher
9/15
A Hierarchical Approach to Interactive Motion Editing for Humanlike Figures
Lee and Shin. SIGGRAPH 99.
Force-based Motion Editing for Locomotion Tasks
Pollard and Behmaram-Mosavat.
ICRA 2000.
10/8
Physically based Motion Transformation
Popovic and Witkin.
SIGGRAPH 99.
11/24
Retargeting Motion to New Characters
Gleicher SIGGRAPH 98
11/24
Online Motion Retargeting
Choi and Ko.
The Journal of Visualization and Computer Animation. 2000
Interpolation Synthesis of Articulated Figure Motion
Wiley and Hahn. IEEE CG&A 1997.
9/29
Verbs and Adverbs: Multidimensional Motion Interpolation
Rose, Cohen, and Bodenheimer. IEEE CG&A 1998.
Flexible Automatic Motion Blending with Registration Curves
Kovar and Gleicher
Efficient Generation of Motion Transitions using Space-time Constraints
Rose, Guenter, Bodenheimer, and Cohen, SIGGRAPH '96.
Generation of Human Walking Motion with Emotion for Computer Animation
Unuma and Takeuchi. Proceedings of Computer Animation '91.
9/29
Fourier Principles for Emotion-based Human Figure Animation
Unuma, Anjyo, and Takeuchi. SIGGRAPH 1995.
Motion Signal Processing
Bruderlin and Williams.
SIGGRAPH 1995.
On-line Locomotion Generation based on Motion Blending
Park, Shin, and Shin. SCA 2002.
12/1
Dynamics Filter - Concept and Implementation of On-Line Motion Generator for Human Figures
K. Yamane and Y. Nakamura,
Proc. of IEEE Intl. Conf. on Robotics and Automation, pp.688-695, April 2000.
9/22
Realistic Synthesis of Novel Human Movements from a Database of Motion Capture
Examples
Tanco and Hilton. Proceeding of the IEEE Workshop on Human Motion. 2000.
Snap-Together Motion: Assembling Run-Time Animations
Gleicher, Shin, Kovar, Jepsen
10/29
Rhythmic-Motion Synthesis Based on Motion-Beat Analysis
Kim, Park, and Shin
9/22
Motion Graphs
Kovar, Gleicher, and Pighin SIGGRAPH 2002.
11/3
Interactive Motion Generation from Examples
Arikan and Forsyth SIGGRAPH 2002.
9/22
Interactive Control of Avatars Animated with Human Motion Data
Lee, Chai, Reitsman, Hodgins and Pollard. SIGGRAPH 2002.
11/5
Motion synthesis from Annotations
Arikan, Forsyth, and O'Brien, SIGRAPH 2003.
Straight Line Walking Animation Based on Kinematic Generalization that Preserves
the Original Characteristics. Ko and Badler. Graphics Interface 1993.
11/10
Automating Gait Generation
Sun and Metaxas
10/8
Synthesis of Complex Dynamic Character Motion from Simple Animations
Liu and Popovic
10/22
Motion Capture Assisted Animation: Texturing and Synthesis
Pullen and Bregler
Strength Guided Motion
Lee, Wei, Zhao, and Badler. SIGGRAPH '90.
Animating by Multi-level Sampling
Pullen and Bregler. IEEE Computer Animation Conference 2000.
Animating Human Locomotion in Real-time using Inverse Dynamics
IEEE CG&A. Ko and Badler. 1996.
VLOCO: Real-time Human Locomotion from Positional Input Streams. Ko and Cremer.
Presence 5(4) 1996.
11/10
Style Machines
Brand and Hertzmann
11/3 and 11/5
Motion Texture: A Two-Level Statistical Model for Character Motion Synthesis
Li, Wang, and Shum
Learning Variable-Length Markov Models of Behavior
Galata, Johnson, and Hoog.
Computer Vision and Image Processing. 2001.
Learning Statistical Models of Human Model Bowden.
IEEE Workshop on Human Modeling, Analysis, and Synthesis. CVPR 2000.
10/29
Motion capure-driven Simulation that Hit and React
Zordan and Hodgins, Symposium on Computer Animation 2002
A Dynamic Motion Control Technique for Human-like Articulated Figures
Oshita and Makinouchi. CGF 2001.
Physics-based Simulation of Running using Motion Capture. Playter.
Course notes SIGGRAPH 2000.
Tracking and Modifying Upper-body Human Motion Data with Dynamic Simulation.
Zordan and Hodgins
EGCAS 1999.
9/17
The Space of Human Body Shapes: Reconstruction and Parameterization from Range Scans
Allen, Curless, and Popovic. SIGGRAPH 2003.
Articulated Body Deformation from Range Scan Data
Allen, Curless, and Popovic. SIGGRAPH 2002
9/17
Continuous Capture of Skin Deformation
Sand, McMillan, and Popovic
Turning to the masters: Motion capturing cartoons.
Bregler, Loeb, Chuang, and
Deshpande. SIGGRAPH 2002.
Physically based anatomic Modeling for Construction of Muscleskeletal Systems.
Ng-Thow-Hing. SIGGRAPH 1999. *
Anatomy-based Modeling of the Human Musculature
Scheepers, Parent, Carlson, and May.
SIGGRAPH 1997.
11/12
Computer Puppetry: An Importance-based Approach
Shin, Lee, and Shin
Presenting Movement in a Computer-Based Dance Tutor Sukel, Catrambone, Essa , Brostow, In International Journal of Human-Computer Interaction, 15(3), 2003.
11/12 A Desktop Input Device and Interface for Interactive 3D Character Animation. S.Oore, D. Terzopoulos, G. Hinton, Graphics Interface 2002.
Layered Acting for Character Animation
Dontcheva, Yngve, Popovic
A Real-time Anatomical Converter for Human Motion Capture. Molet, Boulic, and Thalmann.
EGCAS 1996.
Computer Puppetry. Sturman. IEEE CGA 1998.
The use of Real-time Performance Animation in the Production Process. Benquey and Juppe.
ACM SIGGRAPH 1997: Course Notes.
On-line Motion Retargeting. Choi and Ko. J. Visual Computer Animation 11 2000.
Real-time Control of a Virtual Human using Minimal Sensors. Badler, Hollick, and
Granieri. 1993. Presence 2. *
9/17 Incremental tracking of human actions from multiple views Yamamoto, M et al, Proceedings of CVPR 1998, Page(s): 2-7.
Articulated Body Motion Capture by Annealed Particle Filtering.
Deutscher, Blake, Reid. CVPR 2000.
more movies
12/3
Shape-From_Silhouette of Articulated Objects and its Use for Human Body Kinematics Estimation and Motion Capture,
German K.M. Cheung, S. Baker and T. Kanade
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition 2003 (CVPR'03), Madison WI, June 2003.
Real-time Tracking of Highly Articulated Structures in the Presence of
Noisy Measurements. Drummond and Cipolla. ICV 2001
Articulated soft Objects for Video-based Body Modeling.
Plankers and Fua. ICCV 2001.
12/3
Implicit probabilistic models of human motion for synthesis and tracking,,
Sidenbladh, H., Black, M. J., and Sigal, L.,
ECCV2002.
12/1
Vision-Based Control of 3D Facial Animation
Chai, Xiao, and Hodgins, SCA 2003
Reanimating the Dead: Reconstruction of Expressive Faces from Skull Data
Kahler, Haber, Seidel
Eyes Alive
Lee, Badler, Badler
Head shop: Generating Animated Head Models with Anatomical Structure.
Kahler, Haber, Yamauhi, Seidel
SCA 2002.
Shadow Puppetry. Brand. ICCV '99.
A Data-driven Model for Monocular Face Tracking. Gokturk, Bouguet, and Grzeszczuk.
IEEE ICCV 2001.
Resynthesizing Facial Animation through 3D Model-based Tracking. Pighin, Szeliski, and
Salesin. ICCV 1999.
Performance Driven Facial Animation. Williams. SIGGRAPH 1990.
Geometry-based Muscle Modeling for Facial Animation. Kahler, Haber, and Seidel.
Graphics Interfaces 2001.
Making Faces. Guenter, Grimm, Wood, Malvar, and Pighin.
SIGGRAPH 1998.
Construction and Animation of Anatomically Based Human Hands Models
Albrecht, Haber, and Seidel
EigenSkin: Real Time Large Deformation Character Skinning in Hardware.
Kry, James, and Pai. SCA 2002.
Computer Animation of Knowledge-based Human Grasping. Rijpkema and Girard.
SIGGRAPH 1991.
Hand Gesture Animation from Static Postures using an Anatomy-based Model. Ip, Chan, Lam.
Proceedings Computer Graphics International 2000.
An Event-driven Approach to Crowd Simulation with Example Motions. Kim, Kim, Shin.
TR CS-TR-2002-186, KAIST.
Planning biped locomotion using motion capture data and probabilistic roadmaps Min Gyu Choi, Jehee Lee, Sung Yong Shin April 2003 ACM Transactions on Graphics (TOG), Volume 22 Issue 2
A Dynamic Optimization Solution for One Complete Cycle of Human Gait. Anderson
and Pandy. Proc. International Society of Biomechanics XVII Congress. 1999.
Optimum timing of muscle Activation for Simple Models of Throwing. Pandy and Zajac.
J. Biomechanics 23, 1990.
An Optimal Control Model of Maximum-height Human Jumping. Pandy and Zajac.
J. Biomechanics
A Parameter Optimization Approach for the Optimal Control of Large-scalemusculoskeletal
Systems. Pandy, Anderson, and Hull. J of Biomech Eng. 1992.
From 3D Shape Capture to Animated Models. Hilton and Starck. Proceedings of
the First International Symposium on 3D Data Processing, Visualization and
Transmission (3DPVT 2002).
Using Skeleton-based tracking to Increase the Reliability of Optical Motion
Capture. Herda, Fua, Plankers, Boulic, and Thalmann. Human Movement Science Journal
2001.
Human Skin Deformation from Cross-sections. Jianhua, Magenate-Thalmann, Thalmann.
Computer Graphics International.
Human Body Model Acquisition and Tracking using Voxel Data. Mikic, Trivedi, Hunter, and Cosman. International Journal of Computer Vision.
The Emote Model for Effort and Shape Chi, Costa, and Zhao. SIGGRAPH 2000.
Separating Style and Content. Tenenbaum and Freeman. NIPS 1997.
9/29
Artist-directed Inverse Kinematics using Radial Basis Function Interpolation.
Rose, Sloan, and Cohen. Eurographics 2001.
Example Guided Inverse Kinematics.
Seyoon Tak and Hyeongseok Ko.
Proceedings of the International Conference on Computer Graphics and Imaging (CGIM) 2000.
Knowledge-driven, interactive animation of Human Running. Bruderlin and Calvert.
GI 1996. *
Human Motion Capture Driven by Orientation
Molet, Boulic, and Thalmann
Presence, 187-203, 1999.
Using an intermediate skeleton and inverse Kinematics for Motion Retargeting.
Eurographics 2000. Monzani, Baerlocher, Boulic, and Thalmann. *
Processing motion capture data to achieve positional accuracy.
GMIP. 1999. *
Automated Learning of Muscle-Actuated Locomotion through Control Abstraction.
Grzeszczuk and Terzopoulos. SIGGRAPH 1995. *
Goal-directed, dynamic animation of Human Walking. Bruderlin and Calvert.
SIGGRAPH 1989. *
A morphable model for the synthesis of 3D faces. Blanz and Vetter. SIGGRAPH 1999. *
Pose Space Deformations: A Unified Approach to Shape Interpolation and Skeleton-Driven
Deformation. Lewis, Cordner, Fong. SIGGRAPH 2000. *
A High-level Control Mechanism for Human Locomotion based on Parametric Frame
Space Interpolation. Guo and Roberge. EGCAS 1996.
Data-driven Motion Transitions for Interactive Games. Mizuguchi, Buchanan, and Calvert.
Eurographics 2001 Short Presentation.
Motion Synthesis by Example. Lamouret and van de Panne. 1996. EGCAS.
Human Walking Animation based on Foot Reaction Force in the Three-Dimensional Virtual
World. Tsutsuguchi, Shimada, Suenaga, Sonehara, and Ohtsuka.
J. Visualization and Computer Animation. 2000.
General Construction of Time-domain Filters for Orientation Data. Lee and Shin.
IEEE Transactions on Visualization and Computer Graphics 2002.
Multi-weight Enveloping: Least-Squares Approximation Techniques for Skin Animation.
Wang and Phillips SCA 2002.
Practial Optimization. Gill, Murray, and Wright. 1989 Academic Press.
Markov Chain Monte Carlo in Practice. Gilks and Richardson, Spiegelhalter. 1996.
Dynamic Programming and Optimal Control. Athena Scientific. Bertsekas. 2000.
A Tutorial on Hidden Markov Models and Selected Applications in Speech Recognition.
Rabiner. Proc. IEEE 1989.
Animating Rotation with Quaterenion Curves. Shoemake. SIGGRAPH 1985.
Parametric Hidden Markov Models for Gesture Recognition. Wilson and Bobick.
IEEE PAMI 1999.
System Indentification--Theory for the User. Ljung. Prentice Hall 1999.
Week of | Monday | Wednesday |
September 1 Week 1 |
Labor Day |
Discussion of Projects |
September 8 Week 2 |
Processing Motion Capture Data | Editing Motion Capture Data | September 15 Week 3 |
Editing and Retargeting | Video Data and Body Shape | September 22 Week 4 |
Motion Graphs Project proposals due |
No class | September 29 Week 5 |
Style vs. Content | No class | October 6 Week 6 |
No Class |
Optimization for Character Animation |
October 13 Week 7 |
Project Pitches |
Project Pitches |
October 20 Week 8 |
Project Pitches More "using mocap" papers |
Two dance papers | October 27 Week 9 |
No class | ---- | November 3 Week 10 |
---- | ---- | November 10 Week 11 |
Style Machines and Gait Generation | Interfaces | November 17 Week 12 |
Project Reports | Project Reports | November 24 Week 13 |
Retargeting | Thanksgiving, no class | December 1 Week 14 |
---- | ---- | December 10 12:00-3:30 NSH 1109 (inside FRC) |
Final Presentations, lunch will be provided |
---- |