XTREKRC SAMPLE The standard one that comes with the distribution, and my own version ---------------------------------------------------------------------- # This is a sample default file for netrek. # Specify this file with: # netrek -r defaults # # If you do not specify a file, then .xtrekrc from your home directory # is used (if it exists). color.white: white color.black: black color.red: red color.green: green color.yellow: yellow color.cyan: cyan color.light grey: light grey font: 6x10 boldfont: 6x10b italicfont: 6x10i bigfont: sbdr40sx name: Kerplunk! showshields: on showstats: off keeppeace: on reportkills: off # Here I start messing around with window placement. # For *all* of the windows listed, you can specify if you want them mapped, # their geometry, and their parent. # When specifying geometry for text (and scrolling) windows, specify # in terms of characters wide and high. Specify size of a menu only # at your own risk (there is no real benefit to doing this). # The icon netrek_icon.geometry: +1031+0 # The main window netrek.geometry: +0+0 # The player list player.geometry: +0+556 # Main message window review.geometry: +512+556 # This is my keymap, but you *really* don't want it... #keymap: fustdyvccTw3e4r%4R3fprqPaLtigl dnIow;e # Kills message window review_kill.geometry: 80x10+512+768 # This puts the war window to the right of the options window. (Wow! Neat!) war.geometry: +800 # This is demented. It puts the rank window near the bottom of the screen! #rank.parent: root #rank.geometry: +0+718 # This tells the program that I want my kill review window and my main # review window automatically mapped. In general, something like this # is not always safe to do. review_kill.mapped: on review.mapped: on # This will make your personal review window appear on the galactic map! (yucko) #review_your.parent: map #review_your.geometry: 80x20+0+0 #review_your.mapped: on # This will put the countdown clock to the right of your main window! (ugh) #quit.parent: root #quit.geometry: +1020+0 # Other windows: #fed - Fed selection window #ori - Orion selection window #rom - Romulan selection window #kli - Klingon selection window #local - Main fighting window #map - Galactic map #tstat - Tells your damage, etc. #warn - 1 line of warning messages #message - 1 line for sending messages. #planet - List of planets #help - help window #review_all - message window for messages to all #review_team - message window for messages to team #stats - graphical stat window (damage, shield, etc.) #option - The options window ------------------------------ # This is jch's default file for netrek, set up for the confines of an # IBM RT screen. Feel free to copy it and hack it to suit your needs. # For instance, on a larger screen you could make all the windows larger. name: Spaceman Spiff #name: Flying Pig showshields: on showstats: on keeppeace: on reportkills: on # New Improved Keymap. Left hand deals with: # q = warp 3, w = warp 5, e = max warp, r = pressor, t = tractor # a = det my own, s = shield tog, d = torps, f = phaser, g = plasma # z = beam up, x = beam down, c = cloak # SPACE == det enemy torps # # In other words, a Moving row, a Combat row, and a Planets row. # Mnemonics : "Repulse", "Die", "Faser", "Go gettim" # Justification : "r" is easy to reach for pressors, "d" is nice and # handy for the torp key, SPACE is an easy thing to hit in emergencies. # Other stuff : "A" == information (i), "D" == lockon, "W" == war # window, "/" == docking permission, "n" == new ship. keymap: q3w5e%rytTaDssdtfpgf dAiDlWw/enrRR # The main window -- only map it when there's no wait queue netrek.geometry: 1002x760+0+0 netrek.mapped: off war.geometry: +800 help.parent: netrek help.geometry: +0+547 planet.parent: map # Ok, on the left side we have a column of six windows; message, warning, # my messages, team messages, all messages, and the general review window. # The top four windows are partially overlapped by the graphic # stats window (but this is easily toggled on and off) message.parent: netrek message.geometry: 496x20+0+500 message.mapped: on warn.parent: netrek warn.geometry: 496x23+0+523 warn.mapped: on review_your.parent: netrek review_your.geometry: 81x4+0+547 review_your.mapped: on review_team.parent: netrek review_team.geometry: 81x4+0+599 review_team.mapped: on review_all.parent: netrek review_all.geometry: 81x4+0+651 review_all.mapped: on review.parent: netrek review.geometry: 81x5+0+701 review.mapped: on # If you want a really big review window (so that you can eg see all the # stats on a genocide), make the "review" lines above into "review_kill" # lines (or find some other use for the space), and uncomment the following: # review.parent: netrek # review.geometry: 81x20+0+547 # With this setup, you can use "?" to cycle between the big review window, the # four small message windows, and no windows at all. stats.parent: netrek stats.geometry: 160x94+332+500 # On the right side we have tstats (which is useful for tournament, # tractor, pressor, repair, etc flags), plus the player list tstat.parent: netrek tstat.geometry: 500x43+501+500 tstat.mapped: on player.parent: netrek player.geometry: +502+530 player.mapped: on #Other windows: #fed - Fed selection window #ori - Orion selection window #rom - Romulan selection window #kli - Klingon selection window #quit - The quit countdown clock #local - Main fighting window #map - Galactic map #planet - List of planets #option - The options window #rank - The rank window #review_kill - The kills window ------------------------------ End of XTREKRC SAMPLE *********************