SHIP FACTS
The speeds, capabilities, and explosion intensities of the various
ships. See also "ship-table.{dvi,ps}"
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Date: Sun, 21 Apr 91 22:24:55 -0400 (EDT)
From: "Terence M. Chang"
To: Bulletin Board Administration
Subject: Exploding ships
Um, I suggest those who really care about such things look at the source
file ntserv/daemonII.c (get sources via anonymous ftp from
scam.berkeley.edu). The maximum damage an exploding DD/CA/BB/AS does is
100 (all other ships with centers within one shield radius take maximum
damage). The exploding SC maximum is 75, and the exploding SB maximum
is 200.
For ships within 1 to about 8.5 shield radii away the damage falls off
lineary from maximum to zero. I'm not sure how big 8.5 shield radii is,
but I'd say the bitmap for an SB explosion is about 4-6 radii. The
blast radius is the same for all ship classes. And, just for your
information, a SC is just as "big" as a BB as far as a torp is
concerned, whether or not shields are up.
Terence
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Date: Mon, 13 May 91 11:07:28 -0400 (EDT)
From: Harry Karatassos
To: Bulletin Board Administration
Subject: Ship Statistics
These are the unmodified ship statistics. Ofcourse they can be
different for different servers.
case SCOUT:
shipp->s_type = SCOUT;
shipp->s_torpspeed = 16;
shipp->s_torpdamage = 25;
shipp->s_phaserdamage = 75;
shipp->s_tractstr = 2000;
shipp->s_tractrng = .7;
shipp->s_maxspeed = 12;
shipp->s_maxfuel = 5000;
shipp->s_maxarmies = 2;
shipp->s_maxshield = 75;
shipp->s_maxdamage = 75;
shipp->s_maxwpntemp = 1000;
shipp->s_maxegntemp = 1200;
break;
case DESTROYER:
shipp->s_type = DESTROYER;
shipp->s_torpspeed = 14;
shipp->s_torpdamage = 30;
shipp->s_phaserdamage = 85;
shipp->s_tractstr = 2500;
shipp->s_tractrng = .9;
shipp->s_maxspeed = 10;
shipp->s_maxfuel = 7000;
shipp->s_maxarmies = 5;
shipp->s_maxshield = 85;
shipp->s_maxdamage = 85;
shipp->s_maxwpntemp = 1000;
shipp->s_maxegntemp = 1000;
break;
case BATTLESHIP:
shipp->s_type = BATTLESHIP;
shipp->s_torpspeed = 12;
shipp->s_torpdamage = 40;
shipp->s_phaserdamage = 105;
shipp->s_tractstr = 3700;
shipp->s_tractrng = 1.2;
shipp->s_maxspeed = 8;
shipp->s_maxfuel = 14000;
shipp->s_maxarmies = 6;
shipp->s_maxshield = 130;
shipp->s_maxdamage = 130;
shipp->s_maxwpntemp = 1000;
shipp->s_maxegntemp = 1000;
break;
case ASSAULT:
shipp->s_type = ASSAULT;
shipp->s_torpspeed = 16;
shipp->s_torpdamage = 30;
shipp->s_phaserdamage = 80;
shipp->s_tractstr = 2500;
shipp->s_tractrng = .7;
shipp->s_maxspeed = 8;
shipp->s_maxfuel = 6000;
shipp->s_maxarmies = 20;
shipp->s_maxshield = 80;
shipp->s_maxdamage = 200;
shipp->s_maxwpntemp = 1000;
shipp->s_maxegntemp = 1200;
break;
case STARBASE:
shipp->s_type = STARBASE;
shipp->s_torpspeed = 14;
shipp->s_torpdamage = 30;
shipp->s_phaserdamage = 120;
shipp->s_tractstr = 8000;
shipp->s_tractrng = 1.5;
shipp->s_maxspeed = 2;
shipp->s_maxfuel = 60000;
shipp->s_maxarmies = 25;
shipp->s_maxshield = 500;
shipp->s_maxdamage = 600;
shipp->s_maxwpntemp = 1300;
shipp->s_maxegntemp = 1000;
break;
case CRUISER:
default:
shipp->s_type = CRUISER;
shipp->s_torpspeed = 12;
shipp->s_torpdamage = 40;
shipp->s_phaserdamage = 100;
shipp->s_tractstr = 3000;
shipp->s_tractrng = 1.0;
shipp->s_maxspeed = 9;
shipp->s_maxfuel = 10000;
shipp->s_maxarmies = 10;
shipp->s_maxshield = 100;
shipp->s_maxdamage = 100;
shipp->s_maxwpntemp = 1000;
shipp->s_maxegntemp = 1000;
break;
------------------------------
Date: Wed, 7 Aug 91 06:34:58 -0400 (EDT)
From: "Terence M. Chang"
To: Bulletin Board Administration
Subject: Torps, ECE network downtime
For reference, these are the standard torp and plasma velocities (on
rwd4 you can add +/- max. warp for each ship class):
shipp->s_torpspeed = 16; /* scout: */
shipp->s_torpspeed = 14; /* destroyer: */
shipp->s_torpspeed = 12; /* cruiser: */
shipp->s_torpspeed = 12; /* battleship: */
shipp->s_torpspeed = 16; /* assault */
shipp->s_torpspeed = 14; /* starbase */
shipp->s_plasmaspeed = 15; /* destroyer: */
shipp->s_plasmaspeed = 15; /* cruiser: */
shipp->s_plasmaspeed = 15; /* battleship: */
shipp->s_plasmaspeed = 15; /* starbase */
Terence
------------------------------
Newsgroups: alt.games.xtrek
From: sfd@soda.berkeley.edu (Scott Drellishak)
Subject: Re: Ship Explosions and StarBases
Date: 16 Oct 91 08:53:13 GMT
The damage done by a ship explosion goes like this:
- if the ship is within your shield radius, full damage (see above)
- if the ship is outside your shield, but within SHIPDAMDIST (which
is the same for all ships, about a third of the way to the
edge of the tactical display) then damage is
(full damage) * (SHIPDAMDIST - dist) / (SHIPDAMDIST - shieldradius)
So, the "explosion damage range" is the same for all ships, it's just the
damage for each ship type that varies. Note that this is all in the
standard distribution -- your mileage may vary, depending on server hacks.
Scott Drellishak
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From: epa@cis.ksu.edu (Eric P. Armstrong)
Newsgroups: rec.games.netrek
Subject: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92)
Date: 8 Apr 92 00:20:29 GMT
>I think someone has asked before, but could someone give the COMPLETE stats on
>galaxy class ships..
Just to keep some people quiet....
shipp->s_turns = 85000; BB=75000
shipp->s_accint = 100; BB=80
shipp->s_decint = 150; BB=180
shipp->s_accs = 100;
shipp->s_torpdamage = 50; BB=40
shipp->s_plasmadamage = 120; BB=130
shipp->s_phaserfuse = 6; BB=10
shipp->s_phaserdamage = 100; BB=105
shipp->s_torpspeed = 16;/*14*/BB=12
shipp->s_torpfuse = 70; BB=40
shipp->s_torpturns = 0;
shipp->s_plasmaspeed = 15;
shipp->s_plasmafuse = 60; BB=35
shipp->s_plasmaturns = 2;
shipp->s_maxspeed = 9; BB=8
shipp->s_repair = 125;
shipp->s_maxfuel = 12000; BB=14000
shipp->s_detcost = 100;
shipp->s_torpcost = 9 * shipp->s_torpdamage;
shipp->s_plasmacost = 30 * shipp->s_plasmadamage;
shipp->s_phasercost = 9 * shipp->s_phaserdamage; /* was 11 */ BB=10 *
shipp->s_warpcost = 5; /* was 6 */ BB=6
shipp->s_cloakcost = 35; BB=30
shipp->s_recharge = 28; BB=14
shipp->s_maxarmies = 13; BB=6
shipp->s_maxshield = 140; BB=130
shipp->s_maxdamage = 120; BB=130
shipp->s_wpncoolrate = 4; BB=3
shipp->s_egncoolrate = 5; BB=6
shipp->s_maxwpntemp = 1000;
shipp->s_maxegntemp = 1000;
shipp->s_mass = 2450; BB=2300
shipp->s_tractstr = 3800; BB=3700
shipp->s_tractrng = 1.0; BB=1.2
shipp->s_width = 20;
shipp->s_height = 20;
shipp->s_type = GALAXY; BB=BATTLESHIP
Galaxy stats on the left, Battleship stats on the right.
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End of SHIP FACTS
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