MIME-Version: 1.0 Server: CERN/3.0 Date: Monday, 06-Jan-97 21:39:43 GMT Content-Type: text/html Content-Length: 2087 Last-Modified: Wednesday, 11-Dec-96 18:51:10 GMT VRML Introduction

Progressive VRML


In our Progressive VRML paper, we identify a key shortcoming of VRML, the lack of a guarantee that VRML scenes are progressive. We propose a solution that transforms an arbitrary VRML scene into a progressive one. We employ a technique known as Hierarchical Uniform Grids to achieve this goal. The progressive structure generated by this algorithm reflects the semantics of objects within the scene, which allows for generalization and refinement. Our approach adds a processing step at scene creation time, but does not require any VRML client modification.

Authors: Isaac Sheldon, Adam Seligman, and Damon Hastings

The paper may be found in HTML form here. Gzipped postscript and dvi versions of the paper are available.


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adams@cs.utexas.edu