Date: Wed, 08 Jan 1997 21:42:38 GMT
Server: NCSA/1.4.2
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CSE467 Laboratory Assignment #4
CSE467: Advanced Logic Design
Ted Kehl, Fall 1996
Lab 4
Programming PALs and PLDs
Distributed: Oct 24
Due: TA Option
Objectives
After completing this lab you will know how to:
- Program PALs and PLDs
- Construct and debug sequential circuits
I. PLD Programming
Below is an ABEL file describing a simple 3-bit up-counter
(upcount3.abl in the class directory). Program a PLD
(instructions furnished at beginning of class) to implement
this function and use your clock generator to
provide a clock input. Use switches to provide the other
inputs to the PLD and LEDs to observe the outputs.
"Intel 5C032 PLD Pin Configuration
"Input/CLK: 1
"Input/VPP: 11
"Inputs: 2, 3, 4, 5, 6, 7, 8, 9
"Input/Output: 12, 13, 14, 15, 16, 17, 18, 19
module upcount3
title 'Simple 3-bit Up-Counter with Enable and Reset'
"The following line is not needed in Synario
"upcount3 device 'E0320';
CLK pin 1; "Clock"
Q0,Q1,Q2 pin 12,13,14 istype 'reg'; "Counter Outputs"
En pin 2; "Counter Enable Signal"
Reset pin 3; "Counter Reset Signal"
Output = [Q2,Q1,Q0]; "3-bit number"
equations
Output.CLK = CLK;
WHEN (Reset) THEN
Output := 0;
ELSE WHEN (!En) THEN
Output := Output;
ELSE
Output := Output + [0,0,1];
@const n=8;
test_vectors ([CLK,Reset,En] -> Output)
[.C., 1 ,.X.] -> 0; "Reset"
[.C., 0 , 1 ] -> 1; "Increment"
[.C., 0 , 0 ] -> 1; "Hold"
[.C., 0 , 1 ] -> 2; "Increment"
[.C., 0 , 1 ] -> 3; "Increment"
[.C., 0 , 1 ] -> 4; "Increment"
[.C., 0 , 1 ] -> 5; "Increment"
[.C., 0 , 0 ] -> 5; "Hold"
[.C., 0 , 1 ] -> 6; "Increment"
[.C., 0 , 1 ] -> 7; "Increment"
[.C., 0 , 1 ] -> 0; "Increment"
@const i=1; @repeat n-1 {
[.C., 0 , 1 ] -> i; "Increment"
@const i=i+1;}
[.C., 0 , 1 ] -> 0; "Increment"
[.C., 0 , 1 ] -> 1; "Increment"
[.C., 0 , 1 ] -> 2; "Increment"
[.C., 0 , 1 ] -> 3; "Increment"
[.C., 1 ,.X.] -> 0; "Reset"
end upcount3
After you have completed the testing of this counter, modify
the ABEL program to make the counter count down as well by
adding another input that specifies whether the counter should
count up or down on the next clock edge. Remember to modify
the test vectors appropriately.
Programming PLD
- Create a new project.
- Double click on virtual device. This will bring up a dialog box
asking what kind of device you want to switch too. Choose 'Standard PLDs'
and then 'EO320'. This tells Synario to create a JED file for the PLD
programmer that programs the 20 pin PLD provided in your lab kit.
- Create a new source from within the main Synario program. When
asked what type of source it is, specify an ABEL-HDL file. Now enter a
module name and file name for your new ABEL file.
- Copy from netscape (or mosaic) the source code provided above. Now
paste the copied text into the synario editor containing your new abel file.
Synario might stick some ABEL code into the editor automatically for you.
For this project, simply delete that code before you paste.
- Now you should be able to save your new ABEL file and return to the
main Synario environment. Now click on 'EO320' and then double click
on 'JEDEC file'.
- If it compiles successfully, then you should get a JEDEC- format file
with .jed suffix. Copy this .jed file to an MSDOS floppy disk.
- To blow the fuses follow the directions given in lab by Stephen Lee
<\ul>
Tasks
- Program the PLD to implement the up-counter.
- Modify the ABEL program and implement an up-down-counter.
- Use switches and LEDs for the inputs and outputs and your
debounced push-button switch to provide a clock signal (that you can
single-step by pushing on the switch).
II. Constructing Your Circuit
You will need some PLDs, a keypad, an LCD screen, and a potentiometer
for its constrast control, Schmidt triggers ('14) and resistors and
capacitors for switch debouncing. The clock will be provided by your
pulse generator (remember that your pulser output is open-collector,
so you will need a pull-up resistor, 1KOhm should work fine). And, of
course you'll need your trusty logic probe.
Debouncing Switches
The keypad has nine wires: one for each column (5 through 8), one for
each row (1 through 4), and a common wire (9) to be connected to
ground (this is the common connection for all the switches). (If you
have a 3-column keypad, then there are only 3 column wires and 8 wires
total.) When a key is pressed the corresponding column and row wires
are connected to the common signal (see the figure below). Therefore,
the keypad is called a 2-of-8, 2 of the 8 wires will be active low
when a key is pressed, the others are pulled high through resistor
connections to 5v.
To debounce the type of switch in the keypad (single-pole single-throw
or SPST) will require a special analog circuit consisting of a
resistor, capacitor, and a Schmitt trigger (`LS14). Connect pull-up
resistors and capacitors to the eight outputs of the keypad as shown
in the figure on the top of the next page. The sizes of these devices
should be chosen so that the RC time constant is approximately 50ms,
this should be enough to eliminate the bounce of even these
inexpensive keypad switches. Test your keypad with your logic probe.

When a key is pressed, two switches are closed thereby shorting the
two capacitors to ground and very quickly discharging them. This
makes the output of the Schmitt trigger inverters immediately go high.
If the switches momentarily disconnect, the capacitor will start
recharging but only slowly due to the large RC time constant. If the
time constant is longer than the bounce time then there won't be
enough time to charge the capacitor enough to trip the Schmitt trigger
and the output will stay high. The internal hysteresis of the Schmitt
trigger will prevent it from switching again until the input gets very
high. Once the switch is let go, there will be enough time and the
capacitor will eventually charge to 5v and the output of the Schmitt
triggers will be low. Also, note that the row and column wires
corresponding to the depressed key may not change value at the same
time.
LCD Details
Documentation for the LCD display was distributed in lab.
There is also an excellent FAQ
describing your LCD module.
There is an accompanying figure
(Character set.)
Also, an article on the physics of LCD displays
(text file.)
This collection is likely more complete
and lucid than the data sheet.
Details of other parts
are available from the TTL data book or online
from Motorola's Data Book Server.

You should construct your circuit in phases. First, build the keypad
decoder and synchronizer, then the transmitter. ON the receiving end,
first build that portion of the FSM that will reset the display and
print some character (possibly hard-wired, initially), and finally the
transmitter. Make sure the transmitter is working before plugging them
together. (You can see the values being transmitted if you run the
clock at 1Hz.)
You should be able to make some progress this week and perhaps even
complete the circuit. We will cover how to use the logic analyzer to
debug sequential circuits in the next lab. If you are having real
problems, you might want to wait until then.
Hand In: (DueTA Option)
- Demonstrate your up-down counter using switches and LEDs and have
your TA sign your ABEL listing.
- ABEL program listing, test results, equations and PLD pinout.
ted@cs.washington.edu