| MeshTransformationBase() | Sundance::MeshTransformationBase | [inline] |
| transform(Mesh &mesh) const=0 | Sundance::MeshTransformationBase | [pure virtual] |
| undo(Mesh &mesh) const | Sundance::MeshTransformationBase | [virtual] |
| ~MeshTransformationBase() | Sundance::MeshTransformationBase | [inline, virtual] |

