Oz Project Publications

The following publications are available from their respective publishers. If a CMU technical report number is shown (CMU-CS-xxx), the report may be ordered for a small fee by contacting:

  Computer Science Documentation   phone:  412-268-2596
  School of Computer Science       fax:    412-681-5739
  Carnegie Mellon University       e-mail: reports@cs.cmu.edu
  5000 Forbes Avenue
  Pittsburgh, PA 15213-3891

IMPORTANT: Read the copyright notice before proceeding.

Interactive Drama, Art, and Artificial Intelligence
Michael Mateas. Ph.D. Thesis. Technical Report CMU-CS-02-206, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. December 2002.
(postscript version (gzipped), pdf version)

Architecture, Authorial Idioms and Early Observations of the Interactive Drama Facade
Michael Mateas & Andrew Stern. Technical Report CMU-CS-02-198, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. December 2002.
(postscript version (gzipped), pdf version)

Overview Papers

An Oz-Centric Review of Interactive Drama and Believable Agents
Michael Mateas. Technical Report CMU-CS-97-156, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. June 1997.
(html version (prefered version), postscript version (for printing))

The Nature of Character in Interactive Worlds and The Oz Project
Joseph Bates. Technical Report CMU-CS-92-200, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. October 1992. Also to appear in Virtual Realities: Anthology of Industry and Culture, edited by Carl Eugene Loeffler, 1993.
(postscript version, gzipped version)

Virtual Reality, Art, and Entertainment
Joseph Bates. Presence: The Journal of Teleoperators and Virtual Environments, 1(1):133-138, MIT Press, Winter 1992.
(postscript version, gzipped version)

Interactive Characters and Agents

Believable Agents: Building Interactive Personalities
A. Bryan Loyall. Ph.D. Thesis. Technical Report CMU-CS-97-123, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. May 1997.
(postscript version, pdf version)

Personality-Rich Believable Agents That Use Language
A. Bryan Loyall and Joseph Bates. Proceedings of the First International Conference on Autonomous Agents, February 1997, Marina del Rey, California.
(postscript version, gzipped version)

Believable Social and Emotional Agents
W. Scott Neal Reilly. Ph.D. Thesis. Technical Report CMU-CS-96-138, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. May 1996.

This thesis is available in formats that have been optimized for printing in one-sided and two-sided/book format.

Natural Negotiation for Believable Agents
W. Scott Reilly and Joseph Bates. Technical Report CMU-CS-95-164, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. June 1995.
(postscript version, gzipped version)

The Role of Emotion in Believable Agents
Joseph Bates. Technical Report CMU-CS-94-136, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. April 1994. Also to appear in Communications of the ACM, Special Issue on Agents, July 1994.
(postscript version, gzipped version)

Real-time Control of Animated Broad Agents
A. Bryan Loyall and Joseph Bates. Proceedings of the Fifteenth Annual Conference of the Cognitive Science Society, Boulder, Colorado, June 1993.
(postscript version, gzipped version)

Broad Agents
Joseph Bates, A. Bryan Loyall, and W. Scott Reilly. Proceedings of the AAAI Spring Symposium on Integrated Intelligent Architectures, Stanford University, March 1991. These proceedings are available in SIGART Bulletin, Volume 2, Number 4, August 1992.
(postscript version, gzipped version)

Integrating Reactivity, Goals, and Emotion in a Broad Agent
Joseph Bates, A. Bryan Loyall, and W. Scott Reilly. Techical Report CMU-CS-92-142, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. May 1992. Also appeared in the Proceedings of the Fourteenth Annual Conference of the Cognitive Science Society, Bloomington, Indiana, July 1992.
(postscript version, gzipped version)

An Architecture for Action, Emotion, and Social Behavior
Joseph Bates, A. Bryan Loyall, and W. Scott Reilly. Techical Report CMU-CS-92-144, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. May 1992. Also appearing in Artificial Social Systems: Fourth European Workshop on Modeling Autonomous Agents in a Multi-Agent World, Springer-Verlag, Berlin, 1994.

Building Emotional Agents
W. Scott Reilly and Joseph Bates. Technical Report CMU-CS-92-143, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, May 1992.
(postscript version, gzipped version)

Hap: A Reactive, Adaptive Architecture for Agents
A. Bryan Loyall and Joseph Bates. Technical Report CMU-CS-91-147, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, June 1991.
(postscript version, gzipped version)

Presentation and Language Generation

Integrated Natural Language Generation Systems
Mark Kantrowitz and Joseph Bates. Technical Report CMU-CS-92-107, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, April 1992. Also appeared as Lecture Notes in Artificial Intelligence #587, Aspects of Automated Natural Language Generation (Proceedings of the Sixth International Workshop on Natural Language Generation, Trento, Italy, April 1992), edited by R. Dale et al., Springer-Verlag, New York, 1992.
(postscript version, gzipped version)

Natural Language Text Generation in the Oz Interactive Fiction Project
Mark Kantrowitz. Technical Report CMU-CS-90-158, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, July 1990.
(postscript version, gzipped version)

Towards a Theory of Narrative for Interactive Fiction
Sean Smith and Joseph Bates. Technical Report CMU-CS-89-121, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, February, 1989.
(postscript version, gzipped version)

Interactive Drama

Dramatic Presence
Margaret Thomas Kelso, Peter Weyhrauch, and Joseph Bates. Technical Report CMU-CS-92-195, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, December 1992. This paper originally appeared in PRESENCE: The Journal of Teleoperators and Virtual Environments, Vol 2, No 1, MIT Press.
(postscript version, gzipped version)

Applications

Developing Interactive Fiction for the Language Classroom
Joel Bloch and Joseph Bates. Proceedings of the Canadian Computer Assisted Language Learning conference, Toronto, Ontario, April 1989.
(not available on-line)


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