Pursuit: Visual Programming in a Visual Domain Francesmary Modugno and Brad A. Myers January 1994 We present a new visual programming language and environment that serves as a form of feedback and representation in a Programming by Demonstration system. The language differs from existing visual languages because it explicitly represents data objects and implicitly represents operations by changes in data objects. The system was designed to provide non-programmers with programming support for common, repetitive tasks and incorporates some principles of cognition to assist these users in learning to use it. With this in mind, we analyze the language and its editor along cognitive dimensions. The assessment provides insight into both strengths and weaknesses of the system, suggesting a number of design changes. keywords Cognitive Dimensions, End-User Programming, Programming by Demonstration, Visual Language, Visual Shell, Pursuit