Newsgroups: comp.ai.games,comp.ai,rec.games.bridge
Path: cantaloupe.srv.cs.cmu.edu!das-news2.harvard.edu!oitnews.harvard.edu!cfanews!cfa183!willner
From: willner@cfa183.harvard.edu (Steve Willner)
Subject: Re: How can we encourage AI interest in bridge?
Message-ID: <DKD1Bw.Kvy@cfanews.harvard.edu>
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Organization: Smithsonian Astrophysical Observatory, Cambridge, MA,  USA
References: <4bursl$79f@pith.uoregon.edu> <4buu08$bud@agate.berkeley.edu>
Date: Fri, 29 Dec 1995 18:14:19 GMT
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Xref: glinda.oz.cs.cmu.edu comp.ai.games:3349 comp.ai:35535

In article <4buu08$bud@agate.berkeley.edu>,
william@beirut.berkeley.edu (Andy Grosso) writes: 
> Widely Played: Hex and Go are also simple (see below) and 
> 	can be played without modelling your opponent. However,
> 	neither has attracted much attention (though this is 
> 	changing for Go) simply because North America and
> 	Europe (where most AI research takes place) are not
> 	hotspots for either game (is there a Hex hotspot ?). 

There is at least one handheld Go machine made in USA, though I don't
believe it is marketed in North America.  I can tell you where to get
a wholesale price, though, if you'd care to buy a few hundred units.
I have no idea how strong a game the machine plays.

-- 
Steve Willner            Phone 617-495-7123     swillner@cfa.harvard.edu
Cambridge, MA 02138 USA                 
  member, League for Programming Freedom; see http://www.lpf.org/
