Newsgroups: comp.ai.games
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From: bruck@actcom.co.il (Uri Bruck)
Subject: Re: Applying AI to RPG's
Reply-To: bruck@actcom.co.il
Organization: ACTCOM - Internet Services in Israel
Date: Mon, 4 Dec 1995 23:26:29 GMT
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chr_hall@pip.dknet.dk (Christian Hall) wrote:

>Hey All !

>Does anyone here have information on how to
>best approach the appliance of AI to an Ultima style
>RPG ?
>Specifically, what I want to do, is make oponants
>in a real-time combat appear more intelligent.
>The obvius choice would be a decision-tree,
>but also, neural net algorithms spring to mind,
>spicifically, I've looked at the kohonen algorithm,
>still I find it somwhat difficult to apply.

You can try having them recite some classical literature in the middle
of a fight, some of Shakespeare's more well-known qoutes could be
appropriate. Woody Allen style name dropping could also do the trick,
although I wouldn't try mixing up those two styles, as they appear
quite incompatible.

Uri


