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From: daedulus@eskimo.com (Erik Hermansen)
Subject: More DROD beta-testers wanted.
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Date: Mon, 4 Dec 1995 16:42:52 GMT
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I'd like about 6 more beta-testers.  To anyone who has contacted me about 
it, you are on my beta-tester list as long as I have told you that I am 
sending an NDA to you.

When you send me e-mail, I need to know:

1. Name
2. Street address (to send NDA)
3. Configuration--processor, operating system, memory, and sound card.

What follows is the original message I posted on November 30.

-------------------------------------------------------------------------
I'll be releasing my game fairly soon and would like some people to help
beta-test it.

The game is called "Deadly Rooms of Death" and runs in Windows.  It is a
puzzle-solving game set in a dungeon.  Your character does not have
attributes that must be incremented in order to win the game like an
RPG.  He only has one weapon, a sword which he swings around him to use
against enemies. The only movements allowed to him are walking in eight
directions, swinging his sword clockwise or counterclockwise, or
waiting.  I did not want to make a game with a lot of commands to learn.

You are confronted by many different game elements including doors that can
be opened and closed, squares that fall away to pits after you step off
them, one-way arrows that allow movement in one direction, blocks that
can be broken through with his sword, and lots of other stuff.  I haven't
counted in awhile, but there are over a hundred different rooms--each one
is a separate puzzle.

There are plenty of monsters too and all of them are unique.  There is
no monster that is simply more powerful or faster than another--monsters
are different by their movement strategies and how you must deal with
them in order to defeat them.  Some monsters rush straight at you.
Others try to avoid your sword.  Some flee from you.  Some attack only in
numbers and flee when they are by themself.  Some generate other
monsters.  On the eighth level there is a brain monster that makes all of
the monsters in a room smarter by mapping out paths to the swordsman for
them.

This is a game for thinkers.  The rules are simple but you won't like the
game unless you enjoy games that require a mental effort.  It is not a
technically impressive game, though the graphics and music are nice.  If
you are interested in trying a unique and challenging game then you
should contact me.

I want to know about configuration differences that might cause
problems, bugs that haven't been caught, and rooms that you think are too
hard/easy.  I want the average person who plays games of this type to be
able to complete the shareware levels in about 4 hours, so I'd
like to know how long it actually takes you to get through them.

When you contact me, provide a description of your computer configuration
including processor type, memory, operating system (Win95, WinNT, Win3.1,
Win3.11, WFWG3.1, WFWG3.11), and sound card.

I will mail you a non-disclosure agreement which you must sign and send
back to me with a photocopy of a driver's license or ID card.

I want to provide a registered version to those that help me with this,
but I need to clear that with the distributor first.  For certain, you'll
be listed in the game credits though.

Send e-mail to me, Erik Hermansen, at daedulus@eskimo.com.  I will
respond to all mail I receive.


-- 
*****************************************************************************
If you only want peace, then in any conflict of interests support the one 
most likely to win.
-----------------------------------------Erik Hermansen (daedulus@eskimo.com)
