Newsgroups: comp.ai.games
Path: cantaloupe.srv.cs.cmu.edu!das-news2.harvard.edu!news2.near.net!howland.reston.ans.net!news.nic.surfnet.nl!sun4nl!echelon!anneke
From: anneke@echelon.nl (Anneke Treep)
Subject: Artificial Untelligence
Organization: Echelon Consultancy, Enschede, The Netherlands
Date: Thu, 20 Apr 1995 07:46:49 GMT
Message-ID: <D7BpM1.7JJ@echelon.nl>
Lines: 19

At the Boardgames in Academia conference recently held in Leiden (NL), I
recently coined the term Artificial Untelligence for "getting to make the
computer the same mistakes as humans".

I there suggested that in many games, humans lose track of the game more
easily as there occure more changes or 'oscillations' in the position.
E.g. blind (chess) players may get confused by moving unimportant pieces back
and forth. Other examples are the flipping  of men in Othello etc. 

-- 
Anneke Treep                                  | email:   anneke@echelon.nl
                                              |
ECHELON consultancy and software development  | phone:   +31 (0)53 836 585
PO Box 545, 7500AM Enschede, The Netherlands  | fax:     +31 (0)53 337 415
-- 
Anneke Treep                                  | email:   anneke@echelon.nl
                                              |
ECHELON consultancy and software development  | phone:   +31 (0)53 836 585
PO Box 545, 7500AM Enschede, The Netherlands  | fax:     +31 (0)53 337 415
