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Subject: Re: AI in Civilization-like games
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From: breese@imada.ou.dk (Bjorn Reese)
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Organization: Dept. of Math. & Computer Science, Odense University, Denmark
Date: Sun, 16 Mar 1997 18:40:41 GMT
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Dennis Moran wrote:
> 
> > of A* code lying around... of all complexities.
> >
> 
> A simple one, once I can see some code (instead of theories on how it
> works) I could understand it much better.

I know numerous examples where the theory or explainations are much
simpler than the code ;)

Try these (which also includes code)

  http://theory.stanford.edu/~amitp/GameProgramming/
  http://www-cs-students.stanford.edu/~amitp/gameprog.html
